The code for precaching:

CWorld :: Precache calls W_Precache()

W_Precache() calls UTIL_PrecacheOther("proj_flyingskull");

Flying Skull #define FLYINGSKULL_SOUND_SHOOT "spells\flyingskull.wav"

CFlyingSkull :: Precache calls PRECACHE_SOUND(FLYINGSKULL_SOUND_SHOOT);

I noted the '\' in the define, changing it to a '/' fixed the problem.

Gah! I don't know whether I'm more annoyed at steam for not flagging
the file name or me for making such a stupid error.

Thanks again for your help Tony, that's about the fourth time over the
last two years you have saved my bacon :)

Jeff.

P.S. I posted this to the list so others who get this error can fix it
without shaming themselves in public <blush>

Tony "omega" Sergi wrote:
okay, while analyzing the log i've discovered what your problem is (well
for the most part). looking back to your original post:
 > processing sound/spells
 > Netchan_Clear() : reliable length not 0, reliable_sequence: 22,
 > incoming_reliable_acknowledged: 0

the last file read, where i see a problem is when its trying to load
sound/spells<somesymbol>lyingskull.wav

it looks like you may be having the same problem i was having.

Can you paste the code you're using to precache the spells? are you
using a loop with a temp array for example?

-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net



Codiac wrote:

Hi Tony, attached is steamlog.dat as requested. Thanks for your help :)

Jeff.


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