CWorld :: Precache calls W_Precache()
W_Precache() calls UTIL_PrecacheOther("proj_flyingskull");
Flying Skull #define FLYINGSKULL_SOUND_SHOOT "spells\flyingskull.wav"
CFlyingSkull :: Precache calls PRECACHE_SOUND(FLYINGSKULL_SOUND_SHOOT);
I noted the '\' in the define, changing it to a '/' fixed the problem.
Gah! I don't know whether I'm more annoyed at steam for not flagging the file name or me for making such a stupid error.
Thanks again for your help Tony, that's about the fourth time over the last two years you have saved my bacon :)
Jeff.
P.S. I posted this to the list so others who get this error can fix it without shaming themselves in public <blush>
Tony "omega" Sergi wrote:
okay, while analyzing the log i've discovered what your problem is (well for the most part). looking back to your original post: > processing sound/spells > Netchan_Clear() : reliable length not 0, reliable_sequence: 22, > incoming_reliable_acknowledged: 0
the last file read, where i see a problem is when its trying to load sound/spells<somesymbol>lyingskull.wav
it looks like you may be having the same problem i was having.
Can you paste the code you're using to precache the spells? are you using a loop with a temp array for example?
-omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net
Codiac wrote:
Hi Tony, attached is steamlog.dat as requested. Thanks for your help :)
Jeff.
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