I think if you could use DirectInput, I see no reason why two
mice/keyboards couldn't be used...

At 10:49 28/12/2003, you wrote:
Tony "omega" Sergi wrote:

 >- Split Screen Support.
 > * Ability to split the screen 2 and 4
 > * Ability to attach a viewport to a entity
 > * Support to attach a input device to a viewport controler
 > * Server ability to receive random viewport controler.
 > * Ability to play demos has splitscreen, with following players options
 >
 >How To:
 >- Change write area for viewports, a new render pass for every viewport.
 >- New netcode to control the viewport and receive his personal controler
 > data.
 >- New server functions to read these input. ( XOR fake clients? )

you can do all of that now except the splitscreen _demo_ part with the
half-life engine.


-omega --

Thanks Omega!


We need more help/ideas:

How 2/3 players can share a keyboard and a mouse to play splitscreen?
I guess 2 players may use the same keyboard (except a few very crappy
ones) but... Any ideas to make this cooler? Maybe support 2 mouses?
I know some old hardcore players use two mouses, but cant remenber the
config (secret?). Will HL conflict with 2 mouses?

?

Any idea?.

I know most console people are interested at splitscreen, Its exactly
what most console games have and a only few PC games provide.


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