EUREKA !!!!
but I still wana learn how to debug a HL mod.
----- Original Message -----
From: "Codiac" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 28, 2003 6:13 AM
Subject: Re: [hlcoders] Registry values for installs and other things
> The code for precaching:
>
> CWorld :: Precache calls W_Precache()
>
> W_Precache() calls UTIL_PrecacheOther("proj_flyingskull");
>
> Flying Skull #define FLYINGSKULL_SOUND_SHOOT "spells\flyingskull.wav"
>
> CFlyingSkull :: Precache calls PRECACHE_SOUND(FLYINGSKULL_SOUND_SHOOT);
>
> I noted the '\' in the define, changing it to a '/' fixed the problem.
>
> Gah! I don't know whether I'm more annoyed at steam for not flagging
> the file name or me for making such a stupid error.
>
> Thanks again for your help Tony, that's about the fourth time over the
> last two years you have saved my bacon :)
>
> Jeff.
>
> P.S. I posted this to the list so others who get this error can fix it
> without shaming themselves in public <blush>
>
> Tony "omega" Sergi wrote:
> > okay, while analyzing the log i've discovered what your problem is (well
> > for the most part). looking back to your original post:
> > > processing sound/spells
> > > Netchan_Clear() : reliable length not 0, reliable_sequence: 22,
> > > incoming_reliable_acknowledged: 0
> >
> > the last file read, where i see a problem is when its trying to load
> > sound/spells<somesymbol>lyingskull.wav
> >
> > it looks like you may be having the same problem i was having.
> >
> > Can you paste the code you're using to precache the spells? are you
> > using a loop with a temp array for example?
> >
> > -omega
> > --
> > Blackened Interactive - http://www.blackened-interactive.com
> > FLF:Defiance - http://www.frontline2.com
> > Wavelength - http://www.thewavelength.net
> >
> >
> >
> > Codiac wrote:
> >
> >> Hi Tony, attached is steamlog.dat as requested. Thanks for your help :)
> >>
> >> Jeff.
>
>
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