With torque, IIRC you manually place all portals for vis with the bsp parts.

it actually would be kinda neat to be able to do that with HL (or even
hl2 for that matter)  for extra tweaking that precomputing just isn't
always that great for.

ie: there are plenty of instances where stuff could be blocked off, but
the tools decide it can see (because of what botman said) even though
the player can never possibly see it, so having complete control over
where the portals are.. and what can be seen would be REALLY handy.

-omega
--
Blackened Interactive - http://www.blackened-interactive.com
FLF:Defiance - http://www.frontline2.com
Wavelength - http://www.thewavelength.net



Skyler York wrote:

Manually edit the PVS tables?  That's crazy talk.  I can't even imagine
what kind of user interface would be a feasible working environment.

Jorge Rodriguez wrote:

On Fri, Jan 09, 2004 at 10:31:09AM -0500, K. Mike Bradley wrote:


I need an editor that can open a bsp and allow me to select each and
every
leaf to manually edit the PVS tables so my maps don't have 4000 plus
wpoly's.



Although I'm not sure that your BSP problem isn't caused by faulty level design (after all, I've never had any problems) your suggestion for a tool that can directly alter a .bsp is interesting. It reminds me of botman's BSP tools...you may wish to grab the source from his site (botman: the link on your downloads page is broken :/) and see what you can do with it yourself.

--
Jorge "Vino" Rodriguez


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