Skyler York wrote:

Manually placing portals and occluders is one thing.  Manually editing
the PVS set is another.


my $0.02



Interface?


can be a 3D window (SDL or auxOpenGL), the map rendered as wireframe
white, with areas beyond the PVS wireframe gray. The mouse can navigate
this area and add/remove wires/tris from gray to white. The numpad can
be usefull to navigate this word. Press (s) to save, press (l) to load.
(t) can be usefull to retarget to nearest node or whatever is posible to
retarget on PVS tree. (I know very littel about PVS itself)

--Tei


free has beer postdata:


I know a vis tool that cutdown vis area removing far polys (beyond a
circular area), usefull for mods with fog (like the old Turok). Already
seen in this mailist.



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