It don't work.
Added base class "monster" and point class "monster_furniture" and it simply doesn't show up.
Also ... sv_allowmonsters 1 is not a command and is ignored on server.cfg.
What gives guys??????
Iv'e seen models in other maps ... How is it done?
I am newbie too, but will try to help:
putting models in maps is a mod feature. You need a mod that support "monster_furniture". How works is mod dependant, lazy coders can simply use "model" or "message" to store the path to the appropiate model or something similar. If the entity (what you put in your map editor) is not correctly filled, the mod will unable to use that entity, and will ignore it or crash.
looks like:
- you need to RTFM of the mod you want to map for, check "monster_furniture" section - "monster_furniture" does't not exist in the mod you want map for.
sv_allowmonsters, deathmach and coop are server side console vars that the engine use to filter the spawnflags. Your map tool WILL have something to specify the spawnflags. Example: some spawnflag will mark a entity "no deathmach", so a mod will never see this entity -> will not bee spawn. Will be efectivelly hidden from the mod. This how most "dificulty levels" are implemented. The spawnflags encode the dificult tag of a entity, so you can hidden/show entitys for different levels of dificult (you can make a hard monster only spawn with "nightmare" level)
can be a good idea to re-read the 'botman' response for accurate wisdown tips and full spooilers ;D
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

