K. Mike Bradley escribi�:

It don't work.

Added base class "monster" and point class "monster_furniture" and it simply
doesn't show up.

Also ... sv_allowmonsters 1 is not a command and is ignored on server.cfg.

What gives guys??????

Iv'e seen models in other maps ... How is it done?

I am newbie too, but will try to help:


putting models in maps is a mod feature. You need a mod that support
"monster_furniture". How works is mod dependant, lazy coders can simply
use "model" or "message" to store the path to the appropiate model or
something similar. If the entity (what you put in your map editor) is
not correctly filled, the mod will unable to use that entity, and will
ignore it or crash.

looks like:

 - you need to RTFM of the mod you want to map for, check
"monster_furniture" section
 - "monster_furniture" does't not exist in the mod you want map for.

sv_allowmonsters, deathmach and coop are server side console vars that
the engine use to filter the spawnflags.  Your map tool WILL have
something to specify the spawnflags. Example: some spawnflag will mark a
entity "no deathmach", so a mod will never see this entity -> will not
bee spawn. Will be efectivelly hidden from the mod. This how most
"dificulty levels" are implemented. The spawnflags encode the dificult
tag of a entity, so you can hidden/show entitys for different levels of
dificult (you can make a hard monster only spawn with "nightmare" level)

can be a good idea to re-read the 'botman' response for accurate wisdown
tips and full spooilers ;D

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