something like
clientCount = (byte)szRecieveBuffer;
I'm assuming szRecieveBuffer is a char *, given the name...
At 12:07 3/05/2004, you wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I am playing around with an old proggy I wrote a couple years ago that connected to a server and did rcon commands (good thing I comment my code). I modified it to connect to a server and issue an "info" command. Here is the packet the server sends back: Server responds with the following packet: (int32) -1 (byte) ASCII 'C' (info response, S2A_INFO) (string) net address of server (string) name of the host / server (string) name of the map (string) game directory (i.e. valve/) (string) Game description (e.g. "half-life multiplay") (byte) active client count (byte) maximum clients allowed (byte) protocol version
I am able to parse the packet and get the netaddress, name, directory, and description. I can't seem to figure out how to get the client count, maxplayers, or protocol version. In the serverprotocol.txt, it only says that they are bytes.
Here's a snippet of my code:
strcpy(netAddress, szRecvBuffer+c); c = c + strlen(netAddress) + 1; strcpy(hostName, szRecvBuffer+c); c = c + strlen(hostName) + 1; strcpy(mapName, szRecvBuffer+c); c = c + strlen(mapName) + 1; strcpy(gameDir, szRecvBuffer+c); c = c + strlen(gameDir) + 1; strcpy(gameDesc, szRecvBuffer+c); c = c + strlen(gameDesc) + 1; strcpy(clientCount, szRecvBuffer+c); c = c + strlen(clientCount) + 1;
The part where I parse the clientCount does not work.
I want to make this program ping all of my half life servers (100+), outputting some brief info, and issuing an alert when one goes down. Of course, I will share when complete.
Dave
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