I'm assuming 'byte' is just an unsigned char, and everything else is
exactly what it says on the box - int32, short, etc....

At 15:40 3/05/2004, you wrote:
Yeah...i was just wondering how to make that into intelligible data.

I have no idea what it is...byte order...long, short, int,...black,
white, etc.

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Koppes
Sent: Sunday, May 02, 2004 8:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] server protocol

They're not a string, they're the actual binary data.

something like

clientCount = (byte)szRecieveBuffer;

I'm assuming szRecieveBuffer is a char *, given the name...

At 12:07 3/05/2004, you wrote:
>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>I am playing around with an old proggy I wrote a couple years ago that
>connected to a server and did rcon commands (good thing I comment my
>code).  I modified it to connect to a server and issue an "info"
>command.  Here is the packet the server sends back:
>Server responds with the following packet:
>             (int32)               -1
>             (byte)               ASCII 'C' (info response, S2A_INFO)
>             (string)              net address of server
>             (string)              name of the host / server
>             (string)              name of the map
>             (string)              game directory (i.e. valve/)
>             (string)              Game description (e.g. "half-life
>multiplay")
>             (byte)               active client count
>             (byte)               maximum clients allowed
>             (byte)               protocol version
>
>I am able to parse the packet and get the netaddress, name, directory,
>and description.  I can't seem to figure out how to get the client
>count, maxplayers, or protocol version.  In the serverprotocol.txt, it
>only says that they are bytes.
>
>Here's a snippet of my code:
>
>                         strcpy(netAddress, szRecvBuffer+c);
>                         c = c + strlen(netAddress) + 1;
>                         strcpy(hostName, szRecvBuffer+c);
>                         c = c + strlen(hostName) + 1;
>                         strcpy(mapName, szRecvBuffer+c);
>                         c = c + strlen(mapName) + 1;
>                         strcpy(gameDir, szRecvBuffer+c);
>                         c = c + strlen(gameDir) + 1;
>                         strcpy(gameDesc, szRecvBuffer+c);
>                         c = c + strlen(gameDesc) + 1;
>                         strcpy(clientCount, szRecvBuffer+c);
>                         c = c + strlen(clientCount) + 1;
>
>The part where I parse the clientCount does not work.
>
>I want to make this program ping all of my half life servers (100+),
>outputting some brief info, and issuing an alert when one goes down.
Of
>course, I will share when complete.
>
>Dave
>
>--
>
>
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---------- Programmer The Pok�mod http://pokemod.687th.com

----------


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----------
Programmer The Pok�mod
http://pokemod.687th.com

----------


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