Its not just FA and NS that have had this. My mod, BG has had it (and still does) and i remember Kuja saying DPB had it too. Is it possible this is a steam or sdk bug as the chance of 4 wildly different mods causing the same error are extremely low imho. If we we're mismatching wouldn't we be having different usermsg number's each time ( or am I misunderstanding something here ). I'd love to see a resolution to this as well.
Thanks
Ben
Cale Dunlap wrote:
Oh..... Crap.....
Ok, I'll check out all the messages and make sure they're parsed correctly. Thanks Alfred!
-Cale
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Monday, May 24, 2004 12:43 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] UserMsg 57..... ?
There is no usermsg 57, the engine defined ones stop at 56 (and mod created ones start at 64). Sounds like you are corrupting your network steam (by mismatching what the server sends and how the client parses it typically).
- Alfred
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Cale Dunlap Sent: Sunday, May 23, 2004 5:26 PM To: [EMAIL PROTECTED] Subject: [hlcoders] UserMsg 57..... ?
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] What is UserMsg #57. I've determined it to be within the engine.. Its causing crashes in FA right now and I'm having a difficult time figuring out why. If I can find out what the message contains I can probably figure out where its being sent from. The error steam has been giving is "UserMsg 57 not present on client".
Valve guys help out pzl? *puppy dog face*
-Cale
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