need high-settings screnshots. I don't have doom3. but mybe it looks bigger because it's all bright.
On Tue, 23 Nov 2004 21:45:38 +0100, tei <[EMAIL PROTECTED]> wrote: > Another interesting artistic issue: > > Looks the hands. The player hands where much big than normal. > > http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115192944_07.jpg > http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115195419_62.jpg > > Its this needed because bump maps make hands looks smaller? > > Other hands size its normal (monsters and npc), maybe its a "lack of > vertex shading" visual effect. Or maybe this is needed to help > interactions with panels ?? > > > > > Hasan Aljudy wrote: > > heh .. looks worse than HL1 > > the human faces in particular are interesting :P are they entirely > > made up of bump maps? > > > > > > On Tue, 23 Nov 2004 21:05:32 +0100, tei <[EMAIL PROTECTED]> wrote: > > > >>Here its a google link for screenshots of Doom3 running on "voodoo2" at > >>42 FPS. Of course, all new features that 3d cards provide are disabled. > >>Its a naked 3d engine. > >> > >>http://www.google.es/search?q=cache:HBdRrS759pAJ:www.3dfxzone.it/enboard/topic.asp%3FTOPIC_ID%3D1462+%22Doom3+%2B+Voodoo2%22&hl=es > >> > >>Will be interesting to see how HL2 quality degrade with a extreme lower > >>end computer setup. Also some artistic people can learn about how the new > >>lighting add to the athmosphera (sad again that its d3 and not hl2) > >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

