need high-settings screnshots. I don't have doom3.

but mybe it looks bigger because it's all bright.



On Tue, 23 Nov 2004 21:45:38 +0100, tei <[EMAIL PROTECTED]> wrote:
> Another interesting artistic issue:
>
> Looks the hands. The player hands where much big than normal.
>
> http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115192944_07.jpg
> http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115195419_62.jpg
>
> Its this needed because bump maps make hands looks smaller?
>
> Other hands size its normal (monsters and npc), maybe its a "lack of
> vertex shading" visual effect.  Or maybe this is needed to help
> interactions with panels ??
>
>
>
>
> Hasan Aljudy wrote:
> > heh .. looks worse than HL1
> > the human faces in particular are interesting :P are they entirely
> > made up of bump maps?
> >
> >
> > On Tue, 23 Nov 2004 21:05:32 +0100, tei <[EMAIL PROTECTED]> wrote:
> >
> >>Here its a google link for screenshots of Doom3 running on "voodoo2" at
> >>42 FPS. Of course, all new features that 3d cards provide are disabled.
> >>Its a naked 3d engine.
> >>
> >>http://www.google.es/search?q=cache:HBdRrS759pAJ:www.3dfxzone.it/enboard/topic.asp%3FTOPIC_ID%3D1462+%22Doom3+%2B+Voodoo2%22&hl=es
> >>
> >>Will be interesting to see how HL2 quality degrade with a extreme lower
> >>end computer setup. Also some artistic people can learn about how the new
> >>lighting add to the athmosphera (sad again that its d3 and not hl2)
> >>
>
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