There are instances when working on a mod that you need to alter the base
class though. One example would be a round reset system.

Unless you want to search for every possible entity by name to reset them,
you'd want to add a reset function at base level, so you can just call
base->reset or what have you.

That's just one example of why you'd need to modify base classes, out of
possible hundreds.

-omega
-----Original Message-----
From: Christian Marschalek [mailto:[EMAIL PROTECTED]
Sent: January 10, 2005 7:28 AM
To: [email protected]
Subject: Re: [hlcoders] This should not be possible, yet it works!?

> mod authors should *not* be limited or restricted by plug-in authors.
> plug-in authors *should* be limited and restricted by mod authors >:)

Why should *anyone* be restriced by *anyone*? Hacking classes renders the
purpose of object oriented programming somewhat useless... ;)

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders



--
No virus found in this incoming message.
Checked by AVG Anti-Virus.
Version: 7.0.300 / Virus Database: 265.6.9 - Release Date: 06/01/2005


--
No virus found in this outgoing message.
Checked by AVG Anti-Virus.
Version: 7.0.300 / Virus Database: 265.6.9 - Release Date: 06/01/2005



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to