There are instances when working on a mod that you need to alter the base class though. One example would be a round reset system.
Unless you want to search for every possible entity by name to reset them, you'd want to add a reset function at base level, so you can just call base->reset or what have you. That's just one example of why you'd need to modify base classes, out of possible hundreds. -omega -----Original Message----- From: Christian Marschalek [mailto:[EMAIL PROTECTED] Sent: January 10, 2005 7:28 AM To: [email protected] Subject: Re: [hlcoders] This should not be possible, yet it works!? > mod authors should *not* be limited or restricted by plug-in authors. > plug-in authors *should* be limited and restricted by mod authors >:) Why should *anyone* be restriced by *anyone*? Hacking classes renders the purpose of object oriented programming somewhat useless... ;) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.9 - Release Date: 06/01/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.9 - Release Date: 06/01/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

