Dunno if this applies to HL2 coding(I swear, if I don't get MSVC 2003
soon*grumble*) but pretty much half the crap I added to my MOD
required me to add members to CBaseEntity. All plugin authors need to
do is update their plugin everytime the mod is updated, mod authors
make the declaration of those classes available on their website, just
like with their FGD. simple.

--

**********************
Draco
Coder for Perfect Dark
http://perfectdark.game-mod.net

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