Is anyone still experiencing this error? And just to double check, who
is successfully debugging their mod under steam right now (and if so
with what launch options)?

- Alfred


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, September 26, 2005 9:31 AM
To: [email protected]
Subject: RE: [hlcoders] Last update has broken Mod shaders and is
causing crashes

Still not working, same crashes with the error as stated before. The
problem
seems to be with the DLL tier0_s.dll.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Sunday, September 25, 2005 11:03 PM
To: [email protected]
Subject: Re: [hlcoders] Last update has broken Mod shaders and is
causing
crashes

Control Panel -> System -> Advanced tab -> Environment Variables button
-> look for "sourcesdk" in the list of System Variables.  This was also
after I ran the SourceSDK from the Play Games window in Steam and chose
"Refresh SDK Content".

If that doesn't work, try the following:

"c:\program files\steam\steam.exe" -applaunch 220 -dev -allowdebug -game
"<your mod's directory ie c:\mod\mod>"

Then I suppose you can try attaching your debugger to it.

Ben Everett wrote:
> Hmm... I'm still unable to get my mod to work when being launched from
VS.
> Same errors as before. I've tried using all of the tips you guys have
left
> but nothing as of yet. The sourcesdk env variable you are referring
to, is
> this in VS or Windows? Could you provide a example key-value pair?
>
> And any word on Valve as to a REAL solution? It's kind of disturbing
that
> they haven't responded to any of our issues (I know that I at least
check
my
> work e-mail on the weekends).
>

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