It sounds like its a bug in your code. Run the mod via a relase build in VS (same as debug but wont be laggy), and when the memory bug comes up, the debugger should dump you into the code, other wise, there might be a debug box that will come up where you can enter into the debugger.
With your symptoms, it can be ANY thing that is causing the repaint to lag. It might even be as simple as missing a } in one of your headers thats in the PCH. Adam --- Ignacio Mart�n <[EMAIL PROTECTED]> wrote: > I don�t can�t remember exactly how long I�ve been > experiencing this > problem, but I try to explain it. > > Whenever the mod is launched (it doesn�t matter if > it is debbuging > from VS2003 or from steam) the painting of the menu > and console and > other gui elements (before loading) seems to be > quite slow. Then, when > I load a map, if the mod was launched from steam it > crashes with this > message (note that this is a traslation from > spanish): > The instruction at "0x241ad907" referenced memory at > "0x0d80b128". The > memory could not be "read" > > Whenever I try it from VS2003 it works, but > repainting is really slow. > > As I write a friend of mine tells me that he does > not even manage to > start the mod. Any idea? > > I would appreciate your help. Thanks. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delate the email, and not respond in any way to it. __________________________________ Yahoo! FareChase: Search multiple travel sites in one click. http://farechase.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

