Here's something for someone to try.  Given the pretty generic look of the file
format, one has to wonder if other entity types would work in there?

Quoting Benjamin Davison <[EMAIL PROTECTED]>:

> --
> [ Picked text/plain from multipart/alternative ]
> Tommorow i'll try and get a map with commentary running.
>
> On 10/28/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
> >
> > Yeah
> >
> > It looks like its an entity refrence outside of the
> > map (prob for quick updates, and loacalstion)
> >
> > One of the ents tells the game to do some con vars,
> > and another one tells the game to hook the player to a
> > point camrea, and move them betwen to tracks.
> >
> > This idea (and i hope its part of LC SDK) is a very
> > good idea, and congrats to who implemnted it.
> >
> > It might be "cheap" but it can save alot of time, and
> > hassle of localasting a map, when you cant get strings
> > pointers to work fully.
> >
> > Adam
> >
> > --- Benjamin Davison <[EMAIL PROTECTED]>
> > wrote:
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > What a concidence :D I was just looking at how they
> > > put it together.
> > >
> > > There is a file called d2_lostcoast_commentary.txt
> > > in the GCF and it looks
> > > quite simple on how to set it all up.
> > >
> > > Heres an example.
> > >
> > > Commentary
> > > {
> > > entity
> > > {
> > > "classname" "point_commentary_node"
> > > "origin" "1351.290771 2388.777588 -10.452896"
> > > "commentaryfile"
> > > "#lostcoast\commentary\comm_intro.wav"
> > > "speakers" "Gabe Newell"
> > > "targetname" "comm_node_1"
> > > }
> > > }
> > >
> > > There is probably an entity in the world which hooks
> > > it up and away you go,
> > > but I have not looked at d2_lostocast.bsp yet.
> > >
> > > On 10/28/05, Jurgen Knops <[EMAIL PROTECTED]>
> > > wrote:
> > > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Hi,
> > > >
> > > >
> > > >
> > > > With great expectations I've been waiting for the
> > > Half-Life 2 Lost Coast
> > > > release.. Today was the release of it. With large
> > > admiration I've looked
> > > > at
> > > > the new commentary system, that will tell us about
> > > the whole happening
> > > > with
> > > > the HDR system..
> > > >
> > > >
> > > >
> > > > My question about this is.. Will this commentary
> > > system also being
> > > > available
> > > > ( in the future ) for mod developers. Like the
> > > Pulse! mod.. So like mods
> > > > with a learning environment.
> > > >
> > > >
> > > >
> > > > - Jurgen
> > > >
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or
> > > view the list archives,
> > > > please visit:
> > > >
> > >
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > - Ben Davison
> > > - http://www.shadow-phoenix.com
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view
> > > the list archives, please visit:
> > >
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --------
> >
> > My Website http://www.ammahls.com
> > Lead Programer NightFall http://www.nightfallmod.net/
> > Developer of CST and ZHLT 3.0 http://www.zhlt.tk
> >
> > This email has been sent from Adam McKern, and is not one of the many spam
> > bots that use my email address.
> >
> > If you receive an email that has not got this signature line, please
> > delate the email, and not respond in any way to it.
> >
> >
> >
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> > please visit:
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> >
> >
>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
> --
>
> _______________________________________________
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>
>



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