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God, I feel like such a noob for forgetting this.
How do you get the absolute position of a point in space?
On 10/29/05, DrBob <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
> Makes me wonder where it gets the information for the numbering of the
> nodes -
> when you play one, it says (for example) that it's message 5 of 14.
> Benjamin Davison wrote:
>
> --
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> What a concidence :D I was just looking at how they put it together.
>
> There is a file called d2_lostcoast_commentary.txt in the GCF and it looks
> quite simple on how to set it all up.
>
> Heres an example.
>
> Commentary
> {
> entity
> {
> "classname" "point_commentary_node"
> "origin" "1351.290771 2388.777588 -10.452896"
> "commentaryfile" "#lostcoast\commentary\comm_intro.wav"
> "speakers" "Gabe Newell"
> "targetname" "comm_node_1"
> }
> }
>
> There is probably an entity in the world which hooks it up and away you
> go,
> but I have not looked at d2_lostocast.bsp yet.
>
> On 10/28/05, Jurgen Knops <[EMAIL PROTECTED]>[1] wrote:
>
>
> This is a multi-part message in MIME format.
> --
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> Hi,
>
>
>
> With great expectations I've been waiting for the Half-Life 2 Lost Coast
> release.. Today was the release of it. With large admiration I've looked
> at
> the new commentary system, that will tell us about the whole happening
> with
> the HDR system..
>
>
>
> My question about this is.. Will this commentary system also being
> available
> ( in the future ) for mod developers. Like the Pulse! mod.. So like mods
> with a learning environment.
>
>
>
> - Jurgen
>
> --
>
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>
>
>
>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com[3]
> --
>
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>
>
> ===References:===
> 1. mailto:[EMAIL PROTECTED]
> 2. http://list.valvesoftware.com/mailman/listinfo/hlcoders
> 3. http://www.shadow-phoenix.com
> 4. http://list.valvesoftware.com/mailman/listinfo/hlcoders
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--
- Ben Davison
- http://www.shadow-phoenix.com
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