If you consider Goldeneye: Source a successful mod so far, then this is what
I have to say as a programmer on the team:

- Sharing of source; the code is just as valuable as the rest of the source
material, and having the *source* available to other developers incase you
just get up and leave, or have no time to develop your assignment, allows
others to pick up where you left off.
- Constant Communication; we use Ventrilo, IRC, and our forums to keep
communication going.  Although we don't have as good of communication as a
lot of us want, it still exists :).
- Design Document WOULD have helped us :).  I proposed the idea of using a
WIKI to develop our design document as a team (this was before our alpha
release, and I believe this is our next goal).
- Not everyone on the team needs to work as a team, but you need a few that
do.  I would say that at least one from each area of development should be
in good communication with the rest.
- Use CVS/SVN/P4 if you can.  We use it to hold our Source and our MOD.
Gives you a good idea of the development activity and also what to test/add
as others develop :).
- Value the knowledge of your team mates, this goes along with respect.
- Get rid of those that don't work.  From my experience, the programmers
tend to come and go... :(
- Motivation...

I believe we are doing "those that contribute, lead."  I am thinking, those
that contribute have the respect of the team and simply lead by example...
With a proper design document, the team should know what needs to be done
anyways, and should just have good communication to check up on one another.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt
Sent: Thursday, December 29, 2005 2:01 AM
To: [email protected]
Subject: [hlcoders] Successful mod team tips and warstories?

I put up a new page on the Valve Wiki to talk about what makes a successful
mod
team.  I thought I'd email here to see if I could get a few additions and
war
stories from you the list members, since many of you have recognizable names
as
long time mod developers, etc.

http://developer.valvesoftware.com/wiki/Successful_Mod_Team_Tips


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