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Yes but how DO you find people?

On 12/29/05, Teddy <[EMAIL PROTECTED]> wrote:
>
> Even when you get a mod team, keeping them isn't that easy. For the 12
> or so people who actually contributed to Dystopia, we had over 60
> people come and go over the past 2 years. Be prepared that people wont
> do work, or those that do will disappear from time to time, always
> have a backup person ready to step in.
>
> It also helps if you find some really good artists early on in the
> piece, as releasing great looking renders/shots is actually a good way
> to attract more quality dev team members. Sad but true!
>
> On 12/30/05, Rice, Rick <[EMAIL PROTECTED]> wrote:
> > LOL, if you have to ask that question, then you have not worked with
> others
> > on serious projects.
> >
> > How many times have you had to bail out that one member of your team?
> > How many times has that one member put you behind schedule?
> > How many times has that one member been a disruption?
> > How many times has that one member constantly failed to produce?
> >
> > Teamwork readily identifies those that 'can' from those that either
> cannot
> > or are unwilling/lazy/incompetent.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of fjulll
> > Sent: Thursday, December 29, 2005 4:22 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] Successful mod team tips and warstories?
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > What's that suppoused to mean?
> >
> > On 12/29/05, Rice, Rick <[EMAIL PROTECTED]> wrote:
> > >
> > > Remember: Teamwork is natures way of identifying the weak.
> > >
> > > Richard Rice, BSCS
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd
> > > Sent: Thursday, December 29, 2005 3:34 PM
> > > To: [email protected]
> > > Subject: RE: [hlcoders] Successful mod team tips and warstories?
> > >
> > > If you consider Goldeneye: Source a successful mod so far, then this
> is
> > > what
> > > I have to say as a programmer on the team:
> > >
> > > - Sharing of source; the code is just as valuable as the rest of the
> > > source
> > > material, and having the *source* available to other developers incase
> you
> > > just get up and leave, or have no time to develop your assignment,
> allows
> > > others to pick up where you left off.
> > > - Constant Communication; we use Ventrilo, IRC, and our forums to keep
> > > communication going.  Although we don't have as good of communication
> as a
> > > lot of us want, it still exists :).
> > > - Design Document WOULD have helped us :).  I proposed the idea of
> using a
> > > WIKI to develop our design document as a team (this was before our
> alpha
> > > release, and I believe this is our next goal).
> > > - Not everyone on the team needs to work as a team, but you need a few
> > > that
> > > do.  I would say that at least one from each area of development
> should be
> > > in good communication with the rest.
> > > - Use CVS/SVN/P4 if you can.  We use it to hold our Source and our
> MOD.
> > > Gives you a good idea of the development activity and also what to
> > > test/add
> > > as others develop :).
> > > - Value the knowledge of your team mates, this goes along with
> respect.
> > > - Get rid of those that don't work.  From my experience, the
> programmers
> > > tend to come and go... :(
> > > - Motivation...
> > >
> > > I believe we are doing "those that contribute, lead."  I am thinking,
> > > those
> > > that contribute have the respect of the team and simply lead by
> example...
> > > With a proper design document, the team should know what needs to be
> done
> > > anyways, and should just have good communication to check up on one
> > > another.
> > >
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt
> > > Sent: Thursday, December 29, 2005 2:01 AM
> > > To: [email protected]
> > > Subject: [hlcoders] Successful mod team tips and warstories?
> > >
> > > I put up a new page on the Valve Wiki to talk about what makes a
> > > successful
> > > mod
> > > team.  I thought I'd email here to see if I could get a few additions
> and
> > > war
> > > stories from you the list members, since many of you have recognizable
> > > names
> > > as
> > > long time mod developers, etc.
> > >
> > > http://developer.valvesoftware.com/wiki/Successful_Mod_Team_Tips
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> >
> > _______________________________________________
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> please visit:
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> >
> >
>
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>
>
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