-- [ Picked text/plain from multipart/alternative ] I'd like to know how to get a mod team though...I've been waiting around doing nothing for my mod for months...
On 12/29/05, fjulll <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > What's that suppoused to mean? > > On 12/29/05, Rice, Rick <[EMAIL PROTECTED]> wrote: > > > > Remember: Teamwork is natures way of identifying the weak. > > > > Richard Rice, BSCS > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd > > Sent: Thursday, December 29, 2005 3:34 PM > > To: [email protected] > > Subject: RE: [hlcoders] Successful mod team tips and warstories? > > > > If you consider Goldeneye: Source a successful mod so far, then this is > > what > > I have to say as a programmer on the team: > > > > - Sharing of source; the code is just as valuable as the rest of the > > source > > material, and having the *source* available to other developers incase > you > > just get up and leave, or have no time to develop your assignment, > allows > > others to pick up where you left off. > > - Constant Communication; we use Ventrilo, IRC, and our forums to keep > > communication going. Although we don't have as good of communication as > a > > lot of us want, it still exists :). > > - Design Document WOULD have helped us :). I proposed the idea of using > a > > WIKI to develop our design document as a team (this was before our alpha > > release, and I believe this is our next goal). > > - Not everyone on the team needs to work as a team, but you need a few > > that > > do. I would say that at least one from each area of development should > be > > in good communication with the rest. > > - Use CVS/SVN/P4 if you can. We use it to hold our Source and our MOD. > > Gives you a good idea of the development activity and also what to > > test/add > > as others develop :). > > - Value the knowledge of your team mates, this goes along with respect. > > - Get rid of those that don't work. From my experience, the programmers > > tend to come and go... :( > > - Motivation... > > > > I believe we are doing "those that contribute, lead." I am thinking, > > those > > that contribute have the respect of the team and simply lead by > example... > > With a proper design document, the team should know what needs to be > done > > anyways, and should just have good communication to check up on one > > another. > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt > > Sent: Thursday, December 29, 2005 2:01 AM > > To: [email protected] > > Subject: [hlcoders] Successful mod team tips and warstories? > > > > I put up a new page on the Valve Wiki to talk about what makes a > > successful > > mod > > team. I thought I'd email here to see if I could get a few additions > and > > war > > stories from you the list members, since many of you have recognizable > > names > > as > > long time mod developers, etc. > > > > http://developer.valvesoftware.com/wiki/Successful_Mod_Team_Tips > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

