If you have to actively search for people, something is extremely wrong.
In the five years I've been running the development team for DPB, there
has never been a shortage of people willing to do work for the mod. The
trick is, getting talented people without the ego/time problems.

If you really, really are hurting for that one extra person, ModDB or a
Planet Half-life news post usually garner the attention of the type of
people you'd be looking for.

-Jeff Katz
Digital Paintball



Aaron Schiff wrote:

--
[ Picked text/plain from multipart/alternative ]
Yes but how DO you find people?

On 12/29/05, Teddy <[EMAIL PROTECTED]> wrote:


Even when you get a mod team, keeping them isn't that easy. For the 12
or so people who actually contributed to Dystopia, we had over 60
people come and go over the past 2 years. Be prepared that people wont
do work, or those that do will disappear from time to time, always
have a backup person ready to step in.

It also helps if you find some really good artists early on in the
piece, as releasing great looking renders/shots is actually a good way
to attract more quality dev team members. Sad but true!

On 12/30/05, Rice, Rick <[EMAIL PROTECTED]> wrote:


LOL, if you have to ask that question, then you have not worked with


others


on serious projects.

How many times have you had to bail out that one member of your team?
How many times has that one member put you behind schedule?
How many times has that one member been a disruption?
How many times has that one member constantly failed to produce?

Teamwork readily identifies those that 'can' from those that either


cannot


or are unwilling/lazy/incompetent.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of fjulll
Sent: Thursday, December 29, 2005 4:22 PM
To: [email protected]
Subject: Re: [hlcoders] Successful mod team tips and warstories?

--
[ Picked text/plain from multipart/alternative ]
What's that suppoused to mean?

On 12/29/05, Rice, Rick <[EMAIL PROTECTED]> wrote:


Remember: Teamwork is natures way of identifying the weak.

Richard Rice, BSCS

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd
Sent: Thursday, December 29, 2005 3:34 PM
To: [email protected]
Subject: RE: [hlcoders] Successful mod team tips and warstories?

If you consider Goldeneye: Source a successful mod so far, then this


is


what
I have to say as a programmer on the team:

- Sharing of source; the code is just as valuable as the rest of the
source
material, and having the *source* available to other developers incase


you


just get up and leave, or have no time to develop your assignment,


allows


others to pick up where you left off.
- Constant Communication; we use Ventrilo, IRC, and our forums to keep
communication going.  Although we don't have as good of communication


as a


lot of us want, it still exists :).
- Design Document WOULD have helped us :).  I proposed the idea of


using a


WIKI to develop our design document as a team (this was before our


alpha


release, and I believe this is our next goal).
- Not everyone on the team needs to work as a team, but you need a few
that
do.  I would say that at least one from each area of development


should be


in good communication with the rest.
- Use CVS/SVN/P4 if you can.  We use it to hold our Source and our


MOD.


Gives you a good idea of the development activity and also what to
test/add
as others develop :).
- Value the knowledge of your team mates, this goes along with


respect.


- Get rid of those that don't work.  From my experience, the


programmers


tend to come and go... :(
- Motivation...

I believe we are doing "those that contribute, lead."  I am thinking,
those
that contribute have the respect of the team and simply lead by


example...


With a proper design document, the team should know what needs to be


done


anyways, and should just have good communication to check up on one
another.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tim Holt
Sent: Thursday, December 29, 2005 2:01 AM
To: [email protected]
Subject: [hlcoders] Successful mod team tips and warstories?

I put up a new page on the Valve Wiki to talk about what makes a
successful
mod
team.  I thought I'd email here to see if I could get a few additions


and


war
stories from you the list members, since many of you have recognizable
names
as
long time mod developers, etc.

http://developer.valvesoftware.com/wiki/Successful_Mod_Team_Tips


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