Does anyone know how to use volume textures (3D textures) in Source?
There's a shader I want to write however I need to use a 3D texture and
I can't see an obvious way to use them.  I could probably use a 2D
texture to emulate a 3D one but it'd be a bit nasty and would slow
performance.



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to