> -- > [ Picked text/plain from multipart/alternative ] I'm actually > creating a server plugin. It needs to allow people to edit > settings/info while in game and not require developer mode to > be on. Entity overlay text would have been perfect.
> I was just hoping there was some way I was missing to set a > recipient filter for the debug overlays so everyone could see them. Debug overlays are only implemented to the level of being a debugging tool on a single machine. They have no networking whatsoever - just a table stored in the engine that is accessed by the client and the server code on the same machine. Jay _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

