> --
> [ Picked text/plain from multipart/alternative ] I'm actually
> creating a server plugin. It needs to allow people to edit
> settings/info while in game and not require developer mode to
> be on. Entity overlay text would have been perfect.

> I was just hoping there was some way I was missing to set a
> recipient filter for the debug overlays so everyone could see them.

Debug overlays are only implemented to the level of being a debugging
tool on a single machine.  They have no networking whatsoever - just a
table stored in the engine that is accessed by the client and the server
code on the same machine.

Jay

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