[EMAIL PROTECTED] wrote:

What are talking about with respect to "change"?  Change from what version to 
what version?  Looks like it's always been that way.


Half-Life 1.

In any case, you can add another member function without worrying about engine 
binary compatibility if you want.


Why do you say that? Seems to me that if you change the function
addresses it would surely cause lots of crashes in the engine.

--
Jorge "Vino" Rodriguez


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