[EMAIL PROTECTED] wrote:
What are talking about with respect to "change"? Change from what version to what version? Looks like it's always been that way.
Half-Life 1.
In any case, you can add another member function without worrying about engine binary compatibility if you want.
Why do you say that? Seems to me that if you change the function addresses it would surely cause lots of crashes in the engine. -- Jorge "Vino" Rodriguez _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

