>Why do you say that? Seems to me that if you change the function addresses it >would surely cause lots of crashes in the engine.
If you just add a new member function if it's not virtual it's not going to change the binary representation of the class (probably anyway, there's not absolute guarantee on this kind of thing). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

