Was it a crash in the vphysics dll? If you "caused" it, it might mean you at least have a repro scenario other than mine. Mine being leave a server on dm_steamlab or dm_runoff for a day with 6 players. It should be easy for Valve to repro by just leaving a DM server up, but I might be able to get more traction if I could give some precise repro steps.
I won't dismiss the possibility that I'm doing something to make the vphysics bug worse. It happens in straight HL2 DM, but it seems to happen more in my mod. As I mentioned on the Verc forums a while ago, the only thing I can really think of that might make it worse is that I've increased the power of weapons, so explosions and such can cause higher velocities than normal. At 2006/03/26 03:22 PM, Garry Newman wrote: >Well this is in my mod, and probably caused by me. > >I started looking into integrating the CS:S maps - so loaded one up >but the props don't appear because the physprops.txt in scripts/ >doesn't have the entries for those props. > >So I appended the CS keyvalues to the physprops.txt and the props >appeared but jumped all around the place when you moved them. > >It crashes when you split a computer case open. > >But like I said, this is probably caused by me missing some major >detail somewhere. > > >On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote: >> I am interested in any vphysics bug reports. Maybe if we get enough info >> someone at Valve will have an epiphany and realize what the bug is. >> >> Did it lead to a crash, or did it just remain in that state? >> >> Usually it leads to a crash within 30 minutes or so if you've got 6+ players >> on the server, but I've never figured out any specific repro case. >> >> At 2006/03/26 02:24 PM, Garry Newman wrote: >> >Hey I managed to recreate the physics items falling and bouncing >> >through the floor bug if you're interested. >> > >> > >> > >> >On 3/26/06, [EMAIL PROTECTED] >> ><[EMAIL PROTECTED]> wrote: >> >> And another... >> >> >> >> > vphysics.dll!260a1f40() >> >> vphysics.dll!260b6240() >> >> vphysics.dll!2609444b() >> >> vphysics.dll!260e577c() >> >> vphysics.dll!260a2400() >> >> vphysics.dll!260d3eae() >> >> vphysics.dll!2608af8e() >> >> vphysics.dll!2608b01b() >> >> vphysics.dll!260a2697() >> >> vphysics.dll!260aac2b() >> >> vphysics.dll!2609cd5b() >> >> vphysics.dll!2609cae9() >> >> vphysics.dll!260967d8() >> >> vphysics.dll!2601d878() >> >> server.dll!22717c67() >> >> server.dll!2269d1b4() >> >> server.dll!22435ba8() >> >> server.dll!22715283() >> >> server.dll!227321f3() >> >> server.dll!2269cd99() >> >> server.dll!2269ccf8() >> >> ws2_32.dll!71ab2b32() >> >> ws2_32.dll!71abb230() >> >> server.dll!22673f44() >> >> server.dll!226740a2() >> >> kernel32.dll!7c80a42b() >> >> tier0.dll!00873e45() >> >> engine.dll!0da9e42f() >> >> engine.dll!0daa0691() >> >> engine.dll!0da9b0e7() >> >> engine.dll!0da9cc75() >> >> engine.dll!0da03cd7() >> >> engine.dll!0da04376() >> >> engine.dll!0da0f025() >> >> engine.dll!0da0f112() >> >> user32.dll!77d496b8() >> >> engine.dll!0da0f1af() >> >> engine.dll!0daacefc() >> >> engine.dll!0daac4ed() >> >> dedicated.dll!1000c084() >> >> engine.dll!0daacd4e() >> >> engine.dll!0daac48b() >> >> dedicated.dll!1000c535() >> >> dedicated.dll!1000c553() >> >> materialsystem.dll!00cd0dae() >> >> materialsystem.dll!00cd0f38() >> >> materialsystem.dll!00cd0dae() >> >> materialsystem.dll!00cd0f05() >> >> materialsystem.dll!00cd7f64() >> >> materialsystem.dll!00cd9502() >> >> tier0.dll!0087299f() >> >> materialsystem.dll!00cda349() >> >> tier0.dll!008764b5() >> >> tier0.dll!0087105a() >> >> tier0.dll!008731d0() >> >> tier0.dll!008738de() >> >> datacache.dll!00e7daa2() >> >> datacache.dll!00e7e08e() >> >> datacache.dll!00e733ae() >> >> datacache.dll!00e73e6b() >> >> engine.dll!0db556b8() >> >> engine.dll!0db552dc() >> >> engine.dll!0d9adc0d() >> >> dedicated.dll!10021d0b() >> >> dedicated.dll!10022c00() >> >> dedicated.dll!10022c00() >> >> dedicated.dll!1000c7f7() >> >> ntdll.dll!7c9106eb() >> >> >> >> >> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote: >> >> >Here's a new one - slightly different, note the 260d0590... >> >> > >> >> > vphysics.dll!260a2426() >> >> > vphysics.dll!260d3eae() >> >> > vphysics.dll!260d0590() >> >> > vphysics.dll!2608af8e() >> >> > vphysics.dll!2608b01b() >> >> > vphysics.dll!260a2697() >> >> > vphysics.dll!260c6716() >> >> > vphysics.dll!260aabf2() >> >> > vphysics.dll!260aac2b() >> >> > vphysics.dll!2609cd5b() >> >> > vphysics.dll!2609cae9() >> >> > vphysics.dll!260967d8() >> >> > vphysics.dll!2601d878() >> >> >> server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341 >> >> >> C++ >> >> > server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441 >> >> > + 0x9 C++ >> >> > server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line 244 >> >> > C++ >> >> > server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() >> >> > Line 221 + 0xa C++ >> >> > server.dll!CServerGameDLL::GameFrame(bool simulating=true) Line >> >> > 912 C++ >> >> > engine.dll!0daa0691() >> >> > engine.dll!0da9b0e7() >> >> > engine.dll!0da9cc75() >> >> > engine.dll!0da03cd7() >> >> > engine.dll!0da04376() >> >> > engine.dll!0da0f025() >> >> > engine.dll!0da0f112() >> >> > user32.dll!77d496b8() >> >> > engine.dll!0da0f1af() >> >> > engine.dll!0daacefc() >> >> > engine.dll!0daac4ed() >> >> > dedicated.dll!1000c084() >> >> > engine.dll!0daacd4e() >> >> > engine.dll!0daac48b() >> >> > dedicated.dll!1000c535() >> >> > dedicated.dll!1000c553() >> >> > materialsystem.dll!00cd0dae() >> >> > materialsystem.dll!00cd0f38() >> >> > materialsystem.dll!00cd0dae() >> >> > materialsystem.dll!00cd0f05() >> >> > materialsystem.dll!00cd7f64() >> >> > materialsystem.dll!00cd9502() >> >> > tier0.dll!0087299f() >> >> > materialsystem.dll!00cda349() >> >> > tier0.dll!008764b5() >> >> > tier0.dll!0087105a() >> >> > tier0.dll!008731d0() >> >> > tier0.dll!008738de() >> >> > datacache.dll!00e7daa2() >> >> > datacache.dll!00e7e08e() >> >> > datacache.dll!00e733ae() >> >> > datacache.dll!00e73e6b() >> >> > engine.dll!0db556b8() >> >> > engine.dll!0db552dc() >> >> > engine.dll!0d9adc0d() >> >> > dedicated.dll!10021d0b() >> >> > dedicated.dll!10022c00() >> >> > dedicated.dll!10022c00() >> >> > dedicated.dll!1000c7f7() >> >> > ntdll.dll!7c9106eb() >> >> > >> >> > >> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote: >> >> >>Hmm this one's seemingly identical to the last one. >> >> >> >> >> >>> vphysics.dll!260a2426() >> >> >> vphysics.dll!260d3eae() >> >> >> vphysics.dll!2608af8e() >> >> >> vphysics.dll!2608b01b() >> >> >> vphysics.dll!260a2697() >> >> >> vphysics.dll!260aac2b() >> >> >> vphysics.dll!2609cd5b() >> >> >> server.dll!221a22cc() >> >> >> vphysics.dll!2609cae9() >> >> >> vphysics.dll!260967d8() >> >> >> vphysics.dll!2601d878() >> >> >> server.dll!22196475() >> >> >> server.dll!22194661() >> >> >> server.dll!221946c0() >> >> >> server.dll!22156317() >> >> >> server.dll!22156292() >> >> >> server.dll!2213d340() >> >> >> engine.dll!0da9e42f() >> >> >> engine.dll!0daa0691() >> >> >> engine.dll!0da9b0e7() >> >> >> engine.dll!0da9cc75() >> >> >> engine.dll!0da03cd7() >> >> >> engine.dll!0da04376() >> >> >> engine.dll!0da0f025() >> >> >> engine.dll!0da0f112() >> >> >> user32.dll!77d496b8() >> >> >> engine.dll!0da0f1af() >> >> >> engine.dll!0daacefc() >> >> >> engine.dll!0daac4ed() >> >> >> dedicated.dll!1000c084() >> >> >> engine.dll!0daacd4e() >> >> >> engine.dll!0daac48b() >> >> >> dedicated.dll!1000c535() >> >> >> dedicated.dll!1000c553() >> >> >> materialsystem.dll!00cd0dae() >> >> >> materialsystem.dll!00cd0f38() >> >> >> materialsystem.dll!00cd0dae() >> >> >> materialsystem.dll!00cd0f05() >> >> >> materialsystem.dll!00cd7f64() >> >> >> materialsystem.dll!00cd9502() >> >> >> tier0.dll!0087299f() >> >> >> materialsystem.dll!00cda349() >> >> >> tier0.dll!008764b5() >> >> >> tier0.dll!0087105a() >> >> >> tier0.dll!008731d0() >> >> >> tier0.dll!008738de() >> >> >> datacache.dll!00e7daa2() >> >> >> datacache.dll!00e7e08e() >> >> >> datacache.dll!00e733ae() >> >> >> datacache.dll!00e73e6b() >> >> >> engine.dll!0db556b8() >> >> >> engine.dll!0db552dc() >> >> >> engine.dll!0d9adc0d() >> >> >> dedicated.dll!10021d0b() >> >> >> dedicated.dll!10022c00() >> >> >> dedicated.dll!10022c00() >> >> >> dedicated.dll!1000c7f7() >> >> >> ntdll.dll!7c9106eb() >> >> >> >> >> >> >> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote: >> >> >>>Well I see the vphysics crasher is alive and well after the srcds >> >> >>>update last week. >> >> >>> >> >> >>>> vphysics.dll!260a2426() >> >> >>> vphysics.dll!260d3eae() >> >> >>> vphysics.dll!2608af8e() >> >> >>> vphysics.dll!2608b01b() >> >> >>> vphysics.dll!260a2697() >> >> >>> vphysics.dll!260aac2b() >> >> >>> vphysics.dll!2609cd5b() >> >> >>> vphysics.dll!2609cae9() >> >> >>> vphysics.dll!260967d8() >> >> >>> vphysics.dll!2601d878() >> >> >>> server.dll!22196475() >> >> >>> server.dll!22194661() >> >> >>> server.dll!221946c0() >> >> >>> server.dll!22156317() >> >> >>> server.dll!22156292() >> >> >>> server.dll!2213d340() >> >> >>> engine.dll!0da9e42f() >> >> >>> engine.dll!0daa0691() >> >> >>> engine.dll!0da9b0e7() >> >> >>> engine.dll!0da9cc75() >> >> >>> engine.dll!0da03cd7() >> >> >>> engine.dll!0da04376() >> >> >>> engine.dll!0da0f025() >> >> >>> engine.dll!0da0f112() >> >> >>> user32.dll!77d496b8() >> >> >>> engine.dll!0da0f1af() >> >> >>> engine.dll!0daacefc() >> >> >>> engine.dll!0daac4ed() >> >> >>> dedicated.dll!1000c084() >> >> >>> engine.dll!0daacd4e() >> >> >>> engine.dll!0daac48b() >> >> >>> dedicated.dll!1000c535() >> >> >>> dedicated.dll!1000c553() >> >> >>> materialsystem.dll!00cd0dae() >> >> >>> materialsystem.dll!00cd0f38() >> >> >>> materialsystem.dll!00cd0dae() >> >> >>> materialsystem.dll!00cd0f05() >> >> >>> materialsystem.dll!00cd7f64() >> >> >>> materialsystem.dll!00cd9502() >> >> >>> tier0.dll!0087299f() >> >> >>> materialsystem.dll!00cda349() >> >> >>> tier0.dll!008764b5() >> >> >>> tier0.dll!0087105a() >> >> >>> tier0.dll!008731d0() >> >> >>> tier0.dll!008738de() >> >> >>> datacache.dll!00e7daa2() >> >> >>> datacache.dll!00e7e08e() >> >> >>> datacache.dll!00e733ae() >> >> >>> datacache.dll!00e73e6b() >> >> >>> engine.dll!0db556b8() >> >> >>> engine.dll!0db552dc() >> >> >>> engine.dll!0d9adc0d() >> >> >>> dedicated.dll!10021d0b() >> >> >>> dedicated.dll!10022c00() >> >> >>> dedicated.dll!10022c00() >> >> >>> dedicated.dll!1000c7f7() >> >> >>> ntdll.dll!7c9106eb() >> >> >>> >> >> >>> >> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote: >> >> >>>>Is there another resource that might be able to explain the recent >> >> >>>>vphysics change in particular, or shed light on HL2's vphysics bug in >> >> >>>>general? >> >> >>>> >> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote: >> >> >>>>>It's worth noting that whatever the change was, it primarily appears >> >> >>>>>to have gotten worse on linux. Although strangely vphysics.so >> >> >>>>>crashers have, if anything, gotten more rare. >> >> >>>>> >> >> >>>>>The behavior of the bug has not changed much on Win32 it seems. >> >> >>>>>Though again may vphysics.dll crashers have gotten more rare. >> >> >>>>> >> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote: >> >> >>>>>>Well, the mid Dec one is it then. I know I didn't update my server >> >> >>>>>>between Thanksgiving and New Years, and the others server hosts I >> >> >>>>>>know probably didn't either. The symptoms are the same as the same >> >> >>>>>>as always, but the repro time frame seems to have changed like I >> >> >>>>>>said. >> >> >>>>>> >> >> >>>>>>Does anyone know what happened in the Dec update? >> >> >>>>>> >> >> >>>>>> >> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote: >> >> >>>>>>>Oh, and I should add that the only vphysics change in the srcds >> >> >>>>>>>beta is >> >> >>>>>>>a save game fix for springs (initializing a member variable >> >> >>>>>>>properly on >> >> >>>>>>>construction). >> >> >>>>>>> >> >> >>>>>>>- Alfred >> >> >>>>>>> >> >> >>>>>>>Alfred Reynolds wrote: >> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a >> >> >>>>>>>> beta >> >> >>>>>>>> update in testing now, do you mean that one perhaps? >> >> >>>>>>>> >> >> >>>>>>>> - Alfred >> >> >>>>>>>> >> >> >>>>>>>> [EMAIL PROTECTED] wrote: >> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has >> >> >>>>>>>>> increased >> >> >>>>>>>>> the amount of vphysics bugs. >> >> >>>>>>>>> >> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone >> >> >>>>>>>>> know >> >> >>>>>>>>> when the last one occured? It apparently has introduced more >> >> >>>>>>>>> bugs in >> >> >>>>>>>>> the srcds core. >> >> >>>>>>>>> >> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if >> >> >>>>>>>>> that's >> >> >>>>>>>>> the compile time, or the install time. >> >> >>>>> >> >> >>>>>_______________________________________________ >> >> >>>>>To unsubscribe, edit your list preferences, or view the list >> >> >>>>>archives, please visit: >> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >>>> >> >> >>>>_______________________________________________ >> >> >>>>To unsubscribe, edit your list preferences, or view the list >> >> >>>>archives, please visit: >> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >>> >> >> >>>_______________________________________________ >> >> >>>To unsubscribe, edit your list preferences, or view the list archives, >> >> >>>please visit: >> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> >>_______________________________________________ >> >> >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >>please visit: >> >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >> >> >_______________________________________________ >> >> >To unsubscribe, edit your list preferences, or view the list archives, >> >> >please visit: >> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> >> > >> >_______________________________________________ >> >To unsubscribe, edit your list preferences, or view the list archives, >> >please visit: >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

