Was it a crash in the vphysics dll?  If you "caused" it, it might mean you at 
least have a repro scenario other than mine.  Mine being leave a server on 
dm_steamlab or dm_runoff for a day with 6 players.  It should be easy for Valve 
to repro by just leaving a DM server up, but I might be able to get more 
traction if I could give some precise repro steps.

I won't dismiss the possibility that I'm doing something to make the vphysics 
bug worse.  It happens in straight HL2 DM, but it seems to happen more in my 
mod.  As I mentioned on the Verc forums a while ago, the only thing I can 
really think of that might make it worse is that I've increased the power of 
weapons, so explosions and such can cause higher velocities than normal.

At 2006/03/26 03:22 PM, Garry Newman wrote:
>Well this is in my mod, and probably caused by me.
>
>I started looking into integrating the CS:S maps - so loaded one up
>but the props don't appear because the physprops.txt in scripts/
>doesn't have the entries for those props.
>
>So I appended the CS keyvalues to the physprops.txt and the props
>appeared but jumped all around the place when you moved them.
>
>It crashes when you split a computer case open.
>
>But like I said, this is probably caused by me missing some major
>detail somewhere.
>
>
>On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
>> I am interested in any vphysics bug reports.  Maybe if we get enough info 
>> someone at Valve will have an epiphany and realize what the bug is.
>>
>> Did it lead to a crash, or did it just remain in that state?
>>
>> Usually it leads to a crash within 30 minutes or so if you've got 6+ players 
>> on the server, but I've never figured out any specific repro case.
>>
>> At 2006/03/26 02:24 PM, Garry Newman wrote:
>> >Hey I managed to recreate the physics items falling and bouncing
>> >through the floor bug if you're interested.
>> >
>> >
>> >
>> >On 3/26/06, [EMAIL PROTECTED]
>> ><[EMAIL PROTECTED]> wrote:
>> >> And another...
>> >>
>> >> >       vphysics.dll!260a1f40()
>> >>         vphysics.dll!260b6240()
>> >>         vphysics.dll!2609444b()
>> >>         vphysics.dll!260e577c()
>> >>         vphysics.dll!260a2400()
>> >>         vphysics.dll!260d3eae()
>> >>         vphysics.dll!2608af8e()
>> >>         vphysics.dll!2608b01b()
>> >>         vphysics.dll!260a2697()
>> >>         vphysics.dll!260aac2b()
>> >>         vphysics.dll!2609cd5b()
>> >>         vphysics.dll!2609cae9()
>> >>         vphysics.dll!260967d8()
>> >>         vphysics.dll!2601d878()
>> >>         server.dll!22717c67()
>> >>         server.dll!2269d1b4()
>> >>         server.dll!22435ba8()
>> >>         server.dll!22715283()
>> >>         server.dll!227321f3()
>> >>         server.dll!2269cd99()
>> >>         server.dll!2269ccf8()
>> >>         ws2_32.dll!71ab2b32()
>> >>         ws2_32.dll!71abb230()
>> >>         server.dll!22673f44()
>> >>         server.dll!226740a2()
>> >>         kernel32.dll!7c80a42b()
>> >>         tier0.dll!00873e45()
>> >>         engine.dll!0da9e42f()
>> >>         engine.dll!0daa0691()
>> >>         engine.dll!0da9b0e7()
>> >>         engine.dll!0da9cc75()
>> >>         engine.dll!0da03cd7()
>> >>         engine.dll!0da04376()
>> >>         engine.dll!0da0f025()
>> >>         engine.dll!0da0f112()
>> >>         user32.dll!77d496b8()
>> >>         engine.dll!0da0f1af()
>> >>         engine.dll!0daacefc()
>> >>         engine.dll!0daac4ed()
>> >>         dedicated.dll!1000c084()
>> >>         engine.dll!0daacd4e()
>> >>         engine.dll!0daac48b()
>> >>         dedicated.dll!1000c535()
>> >>         dedicated.dll!1000c553()
>> >>         materialsystem.dll!00cd0dae()
>> >>         materialsystem.dll!00cd0f38()
>> >>         materialsystem.dll!00cd0dae()
>> >>         materialsystem.dll!00cd0f05()
>> >>         materialsystem.dll!00cd7f64()
>> >>         materialsystem.dll!00cd9502()
>> >>         tier0.dll!0087299f()
>> >>         materialsystem.dll!00cda349()
>> >>         tier0.dll!008764b5()
>> >>         tier0.dll!0087105a()
>> >>         tier0.dll!008731d0()
>> >>         tier0.dll!008738de()
>> >>         datacache.dll!00e7daa2()
>> >>         datacache.dll!00e7e08e()
>> >>         datacache.dll!00e733ae()
>> >>         datacache.dll!00e73e6b()
>> >>         engine.dll!0db556b8()
>> >>         engine.dll!0db552dc()
>> >>         engine.dll!0d9adc0d()
>> >>         dedicated.dll!10021d0b()
>> >>         dedicated.dll!10022c00()
>> >>         dedicated.dll!10022c00()
>> >>         dedicated.dll!1000c7f7()
>> >>         ntdll.dll!7c9106eb()
>> >>
>> >>
>> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
>> >> >Here's a new one - slightly different, note the 260d0590...
>> >> >
>> >> >        vphysics.dll!260a2426()
>> >> >        vphysics.dll!260d3eae()
>> >> >        vphysics.dll!260d0590()
>> >> >        vphysics.dll!2608af8e()
>> >> >        vphysics.dll!2608b01b()
>> >> >        vphysics.dll!260a2697()
>> >> >        vphysics.dll!260c6716()
>> >> >        vphysics.dll!260aabf2()
>> >> >        vphysics.dll!260aac2b()
>> >> >        vphysics.dll!2609cd5b()
>> >> >        vphysics.dll!2609cae9()
>> >> >        vphysics.dll!260967d8()
>> >> >        vphysics.dll!2601d878()
>> >> >>       server.dll!PhysFrame(float deltaTime=0.015000000)  Line 1341    
>> >> >> C++
>> >> >        server.dll!CPhysicsHook::FrameUpdatePostEntityThink()  Line 441 
>> >> > + 0x9   C++
>> >> >        server.dll!InvokeMethod(void (void)* f=0x223f4be2)  Line 244    
>> >> > C++
>> >> >        server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()  
>> >> > Line 221 + 0xa  C++
>> >> >        server.dll!CServerGameDLL::GameFrame(bool simulating=true)  Line 
>> >> > 912    C++
>> >> >        engine.dll!0daa0691()
>> >> >        engine.dll!0da9b0e7()
>> >> >        engine.dll!0da9cc75()
>> >> >        engine.dll!0da03cd7()
>> >> >        engine.dll!0da04376()
>> >> >        engine.dll!0da0f025()
>> >> >        engine.dll!0da0f112()
>> >> >        user32.dll!77d496b8()
>> >> >        engine.dll!0da0f1af()
>> >> >        engine.dll!0daacefc()
>> >> >        engine.dll!0daac4ed()
>> >> >        dedicated.dll!1000c084()
>> >> >        engine.dll!0daacd4e()
>> >> >        engine.dll!0daac48b()
>> >> >        dedicated.dll!1000c535()
>> >> >        dedicated.dll!1000c553()
>> >> >        materialsystem.dll!00cd0dae()
>> >> >        materialsystem.dll!00cd0f38()
>> >> >        materialsystem.dll!00cd0dae()
>> >> >        materialsystem.dll!00cd0f05()
>> >> >        materialsystem.dll!00cd7f64()
>> >> >        materialsystem.dll!00cd9502()
>> >> >        tier0.dll!0087299f()
>> >> >        materialsystem.dll!00cda349()
>> >> >        tier0.dll!008764b5()
>> >> >        tier0.dll!0087105a()
>> >> >        tier0.dll!008731d0()
>> >> >        tier0.dll!008738de()
>> >> >        datacache.dll!00e7daa2()
>> >> >        datacache.dll!00e7e08e()
>> >> >        datacache.dll!00e733ae()
>> >> >        datacache.dll!00e73e6b()
>> >> >        engine.dll!0db556b8()
>> >> >        engine.dll!0db552dc()
>> >> >        engine.dll!0d9adc0d()
>> >> >        dedicated.dll!10021d0b()
>> >> >        dedicated.dll!10022c00()
>> >> >        dedicated.dll!10022c00()
>> >> >        dedicated.dll!1000c7f7()
>> >> >        ntdll.dll!7c9106eb()
>> >> >
>> >> >
>> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
>> >> >>Hmm this one's seemingly identical to the last one.
>> >> >>
>> >> >>>       vphysics.dll!260a2426()
>> >> >>        vphysics.dll!260d3eae()
>> >> >>        vphysics.dll!2608af8e()
>> >> >>        vphysics.dll!2608b01b()
>> >> >>        vphysics.dll!260a2697()
>> >> >>        vphysics.dll!260aac2b()
>> >> >>        vphysics.dll!2609cd5b()
>> >> >>        server.dll!221a22cc()
>> >> >>        vphysics.dll!2609cae9()
>> >> >>        vphysics.dll!260967d8()
>> >> >>        vphysics.dll!2601d878()
>> >> >>        server.dll!22196475()
>> >> >>        server.dll!22194661()
>> >> >>        server.dll!221946c0()
>> >> >>        server.dll!22156317()
>> >> >>        server.dll!22156292()
>> >> >>        server.dll!2213d340()
>> >> >>        engine.dll!0da9e42f()
>> >> >>        engine.dll!0daa0691()
>> >> >>        engine.dll!0da9b0e7()
>> >> >>        engine.dll!0da9cc75()
>> >> >>        engine.dll!0da03cd7()
>> >> >>        engine.dll!0da04376()
>> >> >>        engine.dll!0da0f025()
>> >> >>        engine.dll!0da0f112()
>> >> >>        user32.dll!77d496b8()
>> >> >>        engine.dll!0da0f1af()
>> >> >>        engine.dll!0daacefc()
>> >> >>        engine.dll!0daac4ed()
>> >> >>        dedicated.dll!1000c084()
>> >> >>        engine.dll!0daacd4e()
>> >> >>        engine.dll!0daac48b()
>> >> >>        dedicated.dll!1000c535()
>> >> >>        dedicated.dll!1000c553()
>> >> >>        materialsystem.dll!00cd0dae()
>> >> >>        materialsystem.dll!00cd0f38()
>> >> >>        materialsystem.dll!00cd0dae()
>> >> >>        materialsystem.dll!00cd0f05()
>> >> >>        materialsystem.dll!00cd7f64()
>> >> >>        materialsystem.dll!00cd9502()
>> >> >>        tier0.dll!0087299f()
>> >> >>        materialsystem.dll!00cda349()
>> >> >>        tier0.dll!008764b5()
>> >> >>        tier0.dll!0087105a()
>> >> >>        tier0.dll!008731d0()
>> >> >>        tier0.dll!008738de()
>> >> >>        datacache.dll!00e7daa2()
>> >> >>        datacache.dll!00e7e08e()
>> >> >>        datacache.dll!00e733ae()
>> >> >>        datacache.dll!00e73e6b()
>> >> >>        engine.dll!0db556b8()
>> >> >>        engine.dll!0db552dc()
>> >> >>        engine.dll!0d9adc0d()
>> >> >>        dedicated.dll!10021d0b()
>> >> >>        dedicated.dll!10022c00()
>> >> >>        dedicated.dll!10022c00()
>> >> >>        dedicated.dll!1000c7f7()
>> >> >>        ntdll.dll!7c9106eb()
>> >> >>
>> >> >>
>> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>> >> >>>Well I see the vphysics crasher is alive and well after the srcds 
>> >> >>>update last week.
>> >> >>>
>> >> >>>>       vphysics.dll!260a2426()
>> >> >>>        vphysics.dll!260d3eae()
>> >> >>>        vphysics.dll!2608af8e()
>> >> >>>        vphysics.dll!2608b01b()
>> >> >>>        vphysics.dll!260a2697()
>> >> >>>        vphysics.dll!260aac2b()
>> >> >>>        vphysics.dll!2609cd5b()
>> >> >>>        vphysics.dll!2609cae9()
>> >> >>>        vphysics.dll!260967d8()
>> >> >>>        vphysics.dll!2601d878()
>> >> >>>        server.dll!22196475()
>> >> >>>        server.dll!22194661()
>> >> >>>        server.dll!221946c0()
>> >> >>>        server.dll!22156317()
>> >> >>>        server.dll!22156292()
>> >> >>>        server.dll!2213d340()
>> >> >>>        engine.dll!0da9e42f()
>> >> >>>        engine.dll!0daa0691()
>> >> >>>        engine.dll!0da9b0e7()
>> >> >>>        engine.dll!0da9cc75()
>> >> >>>        engine.dll!0da03cd7()
>> >> >>>        engine.dll!0da04376()
>> >> >>>        engine.dll!0da0f025()
>> >> >>>        engine.dll!0da0f112()
>> >> >>>        user32.dll!77d496b8()
>> >> >>>        engine.dll!0da0f1af()
>> >> >>>        engine.dll!0daacefc()
>> >> >>>        engine.dll!0daac4ed()
>> >> >>>        dedicated.dll!1000c084()
>> >> >>>        engine.dll!0daacd4e()
>> >> >>>        engine.dll!0daac48b()
>> >> >>>        dedicated.dll!1000c535()
>> >> >>>        dedicated.dll!1000c553()
>> >> >>>        materialsystem.dll!00cd0dae()
>> >> >>>        materialsystem.dll!00cd0f38()
>> >> >>>        materialsystem.dll!00cd0dae()
>> >> >>>        materialsystem.dll!00cd0f05()
>> >> >>>        materialsystem.dll!00cd7f64()
>> >> >>>        materialsystem.dll!00cd9502()
>> >> >>>        tier0.dll!0087299f()
>> >> >>>        materialsystem.dll!00cda349()
>> >> >>>        tier0.dll!008764b5()
>> >> >>>        tier0.dll!0087105a()
>> >> >>>        tier0.dll!008731d0()
>> >> >>>        tier0.dll!008738de()
>> >> >>>        datacache.dll!00e7daa2()
>> >> >>>        datacache.dll!00e7e08e()
>> >> >>>        datacache.dll!00e733ae()
>> >> >>>        datacache.dll!00e73e6b()
>> >> >>>        engine.dll!0db556b8()
>> >> >>>        engine.dll!0db552dc()
>> >> >>>        engine.dll!0d9adc0d()
>> >> >>>        dedicated.dll!10021d0b()
>> >> >>>        dedicated.dll!10022c00()
>> >> >>>        dedicated.dll!10022c00()
>> >> >>>        dedicated.dll!1000c7f7()
>> >> >>>        ntdll.dll!7c9106eb()
>> >> >>>
>> >> >>>
>> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>> >> >>>>Is there another resource that might be able to explain the recent 
>> >> >>>>vphysics change in particular, or shed light on HL2's vphysics bug in 
>> >> >>>>general?
>> >> >>>>
>> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>> >> >>>>>It's worth noting that whatever the change was, it primarily appears 
>> >> >>>>>to have gotten worse on linux.  Although strangely vphysics.so 
>> >> >>>>>crashers have, if anything, gotten more rare.
>> >> >>>>>
>> >> >>>>>The behavior of the bug has not changed much on Win32 it seems.  
>> >> >>>>>Though again may vphysics.dll crashers have gotten more rare.
>> >> >>>>>
>> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>> >> >>>>>>Well, the mid Dec one is it then.  I know I didn't update my server 
>> >> >>>>>>between Thanksgiving and New Years, and the others server hosts I 
>> >> >>>>>>know probably didn't either.  The symptoms are the same as the same 
>> >> >>>>>>as always, but the repro time frame seems to have changed like I 
>> >> >>>>>>said.
>> >> >>>>>>
>> >> >>>>>>Does anyone know what happened in the Dec update?
>> >> >>>>>>
>> >> >>>>>>
>> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>> >> >>>>>>>Oh, and I should add that the only vphysics change in the srcds 
>> >> >>>>>>>beta is
>> >> >>>>>>>a save game fix for springs (initializing a member variable 
>> >> >>>>>>>properly on
>> >> >>>>>>>construction).
>> >> >>>>>>>
>> >> >>>>>>>- Alfred
>> >> >>>>>>>
>> >> >>>>>>>Alfred Reynolds wrote:
>> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a 
>> >> >>>>>>>> beta
>> >> >>>>>>>> update in testing now, do you mean that one perhaps?
>> >> >>>>>>>>
>> >> >>>>>>>> - Alfred
>> >> >>>>>>>>
>> >> >>>>>>>> [EMAIL PROTECTED] wrote:
>> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has 
>> >> >>>>>>>>> increased
>> >> >>>>>>>>> the amount of vphysics bugs.
>> >> >>>>>>>>>
>> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone 
>> >> >>>>>>>>> know
>> >> >>>>>>>>> when the last one occured? It apparently has introduced more 
>> >> >>>>>>>>> bugs in
>> >> >>>>>>>>> the srcds core.
>> >> >>>>>>>>>
>> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if 
>> >> >>>>>>>>> that's
>> >> >>>>>>>>> the compile time, or the install time.
>> >> >>>>>
>> >> >>>>>_______________________________________________
>> >> >>>>>To unsubscribe, edit your list preferences, or view the list 
>> >> >>>>>archives, please visit:
>> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >>>>
>> >> >>>>_______________________________________________
>> >> >>>>To unsubscribe, edit your list preferences, or view the list 
>> >> >>>>archives, please visit:
>> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >>>
>> >> >>>_______________________________________________
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>> >> >>>please visit:
>> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >>
>> >> >>_______________________________________________
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>> >> >>please visit:
>> >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >> >
>> >> >_______________________________________________
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>> >> >please visit:
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>> >>
>> >> _______________________________________________
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>> >> please visit:
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>> >>
>> >>
>> >
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>>
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>
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