GoreMod doesn't call or hook anything in that trace :\

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED] On Behalf Of Benjamin Davison
> Sent: 19 April 2006 00:20
> To: [email protected]
> Subject: Re: [hlcoders] Strange crash backtrace.
>
> --
> [ Picked text/plain from multipart/alternative ]
> Could be goremod?
>
>
>
> On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote:
> >
> > This is about the third time this has happened.
> > It takes about two days to happen, always the same trace and I have no
> > idea
> > what could be causing it.
> > Anyone ever come across this before?
> >
> > - Jason Croghan
> >
> > #0  0x0556e93c in VectorTransform () from
> > /home/rd/cstrike//bin/server_i486.so
> > #1  0x05559175 in TraceToStudio () from
> > /home/rd/cstrike//bin/server_i486.so
> > #2  0x0530558e in CBaseAnimating::TestHitboxes ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #3  0x0516f4bd in CCollisionProperty::TestHitboxes ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #4  0x00e78c4c in CEngineTrace::ClipRayToHitboxes ()
> >    from /home/rd/bin/engine_i486.so
> > #5  0x00e79839 in CEngineTrace::ClipRayToCollideable ()
> >    from /home/rd/bin/engine_i486.so
> > #6  0x00e79fed in CEngineTrace::TraceRay () from
> > /home/rd/bin/engine_i486.so
> > #7  0x055a18da in CCSPlayer::FireBullet ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #8  0x055a8b3f in FX_FireBullets () from
> > /home/rd/cstrike//bin/server_i486.so
> > #9  0x055b692f in CWeaponCSBaseGun::CSBaseGunFire ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #10 0x055c5a16 in CWeaponP90::P90Fire ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #13 0x051427fb in CBasePlayer::ItemPostFrame ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #14 0x0547bcba in CBasePlayer::PostThink ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #15 0x055d9a52 in CCSPlayer::PostThink ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #16 0x0547f240 in CPlayerMove::RunCommand ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #17 0x05469731 in CBasePlayer::PlayerRunCommand ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #18 0x055d00dd in CCSPlayer::PlayerRunCommand ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #19 0x05475e4c in CBasePlayer::PhysicsSimulate ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #20 0x05450bdb in Physics_SimulateEntity ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #21 0x05450ed8 in Physics_RunThinkFunctions ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #22 0x053bdf32 in CServerGameDLL::GameFrame ()
> >    from /home/rd/cstrike//bin/server_i486.so
> > #23 0x00702e79 in __SourceHook_FHCls_IServerGameDLLGameFrame0::Func ()
> >    from /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so
> > #24 0x00eca55a in SV_Frame () from /home/rd/bin/engine_i486.so
> > #26 0x00e7f2c5 in _Host_RunFrame () from /home/rd/bin/engine_i486.so
> > #27 0x00e7f62d in Host_RunFrame () from /home/rd/bin/engine_i486.so
> > #28 0x00e87d0c in CHostState::State_Run () from
> > /home/rd/bin/engine_i486.so
> > #29 0x00e87fb0 in CHostState::FrameUpdate () from
> > /home/rd/bin/engine_i486.so
> > #30 0x00e880f7 in HostState_Frame () from /home/rd/bin/engine_i486.so
> > #31 0x00ed86e9 in CEngine::Frame () from /home/rd/bin/engine_i486.so
> > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame ()
> >    from /home/rd/bin/engine_i486.so
> > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so
> > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from
> > bin/dedicated_i486.so
> > #35 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> > #36 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so
> > #37 0x002f82df in main () from bin/dedicated_i486.so
> > #38 0x0804902d in main ()
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> - Benjamin Davison
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>



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