GoreMod doesn't call or hook anything in that trace :\ > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Benjamin Davison > Sent: 19 April 2006 00:20 > To: [email protected] > Subject: Re: [hlcoders] Strange crash backtrace. > > -- > [ Picked text/plain from multipart/alternative ] > Could be goremod? > > > > On 4/18/06, Jay C. <[EMAIL PROTECTED]> wrote: > > > > This is about the third time this has happened. > > It takes about two days to happen, always the same trace and I have no > > idea > > what could be causing it. > > Anyone ever come across this before? > > > > - Jason Croghan > > > > #0 0x0556e93c in VectorTransform () from > > /home/rd/cstrike//bin/server_i486.so > > #1 0x05559175 in TraceToStudio () from > > /home/rd/cstrike//bin/server_i486.so > > #2 0x0530558e in CBaseAnimating::TestHitboxes () > > from /home/rd/cstrike//bin/server_i486.so > > #3 0x0516f4bd in CCollisionProperty::TestHitboxes () > > from /home/rd/cstrike//bin/server_i486.so > > #4 0x00e78c4c in CEngineTrace::ClipRayToHitboxes () > > from /home/rd/bin/engine_i486.so > > #5 0x00e79839 in CEngineTrace::ClipRayToCollideable () > > from /home/rd/bin/engine_i486.so > > #6 0x00e79fed in CEngineTrace::TraceRay () from > > /home/rd/bin/engine_i486.so > > #7 0x055a18da in CCSPlayer::FireBullet () > > from /home/rd/cstrike//bin/server_i486.so > > #8 0x055a8b3f in FX_FireBullets () from > > /home/rd/cstrike//bin/server_i486.so > > #9 0x055b692f in CWeaponCSBaseGun::CSBaseGunFire () > > from /home/rd/cstrike//bin/server_i486.so > > #10 0x055c5a16 in CWeaponP90::P90Fire () > > from /home/rd/cstrike//bin/server_i486.so > > #11 0x055c5bf1 in CWeaponP90::PrimaryAttack () > > from /home/rd/cstrike//bin/server_i486.so > > #12 0x055b5330 in CWeaponCSBase::ItemPostFrame () > > from /home/rd/cstrike//bin/server_i486.so > > #13 0x051427fb in CBasePlayer::ItemPostFrame () > > from /home/rd/cstrike//bin/server_i486.so > > #14 0x0547bcba in CBasePlayer::PostThink () > > from /home/rd/cstrike//bin/server_i486.so > > #15 0x055d9a52 in CCSPlayer::PostThink () > > from /home/rd/cstrike//bin/server_i486.so > > #16 0x0547f240 in CPlayerMove::RunCommand () > > from /home/rd/cstrike//bin/server_i486.so > > #17 0x05469731 in CBasePlayer::PlayerRunCommand () > > from /home/rd/cstrike//bin/server_i486.so > > #18 0x055d00dd in CCSPlayer::PlayerRunCommand () > > from /home/rd/cstrike//bin/server_i486.so > > #19 0x05475e4c in CBasePlayer::PhysicsSimulate () > > from /home/rd/cstrike//bin/server_i486.so > > #20 0x05450bdb in Physics_SimulateEntity () > > from /home/rd/cstrike//bin/server_i486.so > > #21 0x05450ed8 in Physics_RunThinkFunctions () > > from /home/rd/cstrike//bin/server_i486.so > > #22 0x053bdf32 in CServerGameDLL::GameFrame () > > from /home/rd/cstrike//bin/server_i486.so > > #23 0x00702e79 in __SourceHook_FHCls_IServerGameDLLGameFrame0::Func () > > from /home/rd/cstrike/addons/goremod/bin/goremod_mm_i486.so > > #24 0x00eca55a in SV_Frame () from /home/rd/bin/engine_i486.so > > #26 0x00e7f2c5 in _Host_RunFrame () from /home/rd/bin/engine_i486.so > > #27 0x00e7f62d in Host_RunFrame () from /home/rd/bin/engine_i486.so > > #28 0x00e87d0c in CHostState::State_Run () from > > /home/rd/bin/engine_i486.so > > #29 0x00e87fb0 in CHostState::FrameUpdate () from > > /home/rd/bin/engine_i486.so > > #30 0x00e880f7 in HostState_Frame () from /home/rd/bin/engine_i486.so > > #31 0x00ed86e9 in CEngine::Frame () from /home/rd/bin/engine_i486.so > > #32 0x00ed7cfe in CDedicatedServerAPI::RunFrame () > > from /home/rd/bin/engine_i486.so > > #33 0x002f7c62 in RunServer () from bin/dedicated_i486.so > > #34 0x002f7ee5 in CDedicatedAppSystemGroup::Main () from > > bin/dedicated_i486.so > > #35 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so > > #36 0x00335532 in CAppSystemGroup::Run () from bin/dedicated_i486.so > > #37 0x002f82df in main () from bin/dedicated_i486.so > > #38 0x0804902d in main () > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Benjamin Davison > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders >
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