It is 640x480.

Everything is scaled off of a 640x480 resolution screen (being that 640x480
is the lowest resolution you can go). So it's just a matter of placing
everything in a 640x480 space, and then it re-calculates for other
resolutions automatically, and rescales. This is how Quake3 worked too, and
I'm pretty sure doom3 and quake4 do it as well, but I haven't modded them so
I have no clue.

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com


> -----Original Message-----
> From: William Ravaine [mailto:[EMAIL PROTECTED]
> Sent: June 26, 2006 7:17 AM
> To: [email protected]
> Subject: Re: [hlcoders] Font size glitches after hud_reloadscheme
>
> By the way, what is the "native" screen resolution for VGUI editing? Im
> pretty sure it wasnt 640x480, but I could be wrong.
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to