--
[ Picked text/plain from multipart/alternative ]
Yeah edit them in 640x480 and the problems will go away :) I had the same
problem for a while.

On 6/26/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
>
> It is 640x480.
>
> Everything is scaled off of a 640x480 resolution screen (being that
> 640x480
> is the lowest resolution you can go). So it's just a matter of placing
> everything in a 640x480 space, and then it re-calculates for other
> resolutions automatically, and rescales. This is how Quake3 worked too,
> and
> I'm pretty sure doom3 and quake4 do it as well, but I haven't modded them
> so
> I have no clue.
>
> --------------
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
>
>
> > -----Original Message-----
> > From: William Ravaine [mailto:[EMAIL PROTECTED]
> > Sent: June 26, 2006 7:17 AM
> > To: [email protected]
> > Subject: Re: [hlcoders] Font size glitches after hud_reloadscheme
> >
> > By the way, what is the "native" screen resolution for VGUI editing? Im
> > pretty sure it wasnt 640x480, but I could be wrong.
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Benjamin Davison
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to