There's finally going to be an SDK update? At 2006/07/03 05:51 PM, you wrote: >You should wait for the next SDK update to make this change unless you >need to use functionality released in the recent Episode One engine >update. This SDK update will walk you through the update process >properly. Using 220 is still perfectly fine to do. > >- Alfred > >Justin Krenz wrote: >> I just want to give everyone a heads up that the SteamAppId in your >> mod's gameinfo.txt should be either 320 or 240, not 220. I just >> received an e-mail from Alfred Reynolds in reply to my inquiry about a >> fix that was supposed to go into HL2 regarding my mod. My mod was >> still >> using 220 for it's SteamAppID, and thus, it was not running off of the >> latest HL2 engine. I know there are others out there who are still >> using 220 and need to change it. >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders
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