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Which material might that be?

Since this doesn't work on CSS which uses both CSS and HL2 gcf files, I'm
pretty sure there is no material that you're going to find in the gcf files.



On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> it's called materials missing that you need to extract from one of the
> gcf's..
>
>
> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
> >
> > This has been brought up before and no explanation has even been
> offered.
> >
> > - Jay
> >
> >
> > Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>:
> >
> > > For some reason when I call UTIL_BloodStream; everything works fine
> but
> > the
> > > blood shows up as blocks of "unidentified" texture.
> > >
> > > Any one know why this might be happening or how I can fix it?
> > >
> > > Thanks
> > >
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>
> --
> -omega
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>
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