Thanks LDuke,
First off "Tony omega Sergi"; it's called "not having a god damn clue
before answering".
Secondly, if you had bothered your tiny mind to peek at the function
you would notice it doesn't reference anything to do with any
materials. Try again.
- Jay
Quoting LDuke <[EMAIL PROTECTED]>:
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Which material might that be?
Since this doesn't work on CSS which uses both CSS and HL2 gcf files, I'm
pretty sure there is no material that you're going to find in the gcf files.
On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
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it's called materials missing that you need to extract from one of the
gcf's..
On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>
> This has been brought up before and no explanation has even been
offered.
>
> - Jay
>
>
> Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>:
>
> > For some reason when I call UTIL_BloodStream; everything works fine
but
> the
> > blood shows up as blocks of "unidentified" texture.
> >
> > Any one know why this might be happening or how I can fix it?
> >
> > Thanks
> >
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--
-omega
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