How about looking at the correct function; namely UTIL_BloodStream; and forget about the materials and functions pertaining to UTIL_BloodSpray, hows that sound?
- Jay Quoting "Tony \omega\ Sergi" <[EMAIL PROTECTED]>:
-- [ Picked text/plain from multipart/alternative ] Also, if you look at FX_BloodSpray.. here's a material! PMaterialHandle hMaterial = ParticleMgr()->GetPMaterial( "effects/blood_drop" ); and even further.. for FX_BLOODSPRAY_GORE hMaterial = ParticleMgr()->GetPMaterial( "effects/blood_gore" ); and then for FX_BLOODSPRAY_CLOUD.. hMaterial = ParticleMgr()->GetPMaterial( "effects/blood_puff" ); On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:g_sModelIndexBloodSpray = modelinfo->GetModelIndex ("sprites/bloodspray.vmt"); // initial blood uhh yeah it does. On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > > Thanks LDuke, > > First off "Tony omega Sergi"; it's called "not having a god damn clue > before answering". > Secondly, if you had bothered your tiny mind to peek at the function > you would notice it doesn't reference anything to do with any > materials. Try again. > > - Jay > > > Quoting LDuke <[EMAIL PROTECTED]>: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Which material might that be? > > > > Since this doesn't work on CSS which uses both CSS and HL2 gcf files, > I'm > > pretty sure there is no material that you're going to find in the gcf > files. > > > > > > > > On 1/17/07, Tony omega Sergi < [EMAIL PROTECTED]> wrote: > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> it's called materials missing that you need to extract from one of > the > >> gcf's.. > >> > >> > >> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote: > >> > > >> > This has been brought up before and no explanation has even been > >> offered. > >> > > >> > - Jay > >> > > >> > > >> > Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>: > >> > > >> > > For some reason when I call UTIL_BloodStream; everything works > fine > >> but > >> > the > >> > > blood shows up as blocks of "unidentified" texture. > >> > > > >> > > Any one know why this might be happening or how I can fix it? > >> > > > >> > > Thanks > >> > > > >> > > _________________________________________________________________ > > >> > > Express yourself instantly with MSN Messenger! Download today > it's > >> FREE! > >> > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > >> > > > >> > > > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, > >> > > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> > >> -- > >> -omega > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega-- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

