How about looking at the correct function; namely UTIL_BloodStream;
and forget about the materials and functions pertaining to
UTIL_BloodSpray, hows that sound?

- Jay


Quoting "Tony \omega\ Sergi" <[EMAIL PROTECTED]>:

--
[ Picked text/plain from multipart/alternative ]
Also, if you look at FX_BloodSpray..

here's a material!
        PMaterialHandle    hMaterial = ParticleMgr()->GetPMaterial(
"effects/blood_drop" );

and even further.. for FX_BLOODSPRAY_GORE
            hMaterial = ParticleMgr()->GetPMaterial( "effects/blood_gore" );

and then for FX_BLOODSPRAY_CLOUD..

            hMaterial = ParticleMgr()->GetPMaterial( "effects/blood_puff" );


On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:

g_sModelIndexBloodSpray = modelinfo->GetModelIndex
("sprites/bloodspray.vmt"); // initial blood

uhh yeah it does.


On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>
> Thanks LDuke,
>
> First off "Tony omega Sergi"; it's called "not having a god damn clue
> before answering".
> Secondly, if you had bothered your tiny mind to peek at the function
> you would notice it doesn't reference anything to do with any
> materials. Try again.
>
> - Jay
>
>
> Quoting LDuke <[EMAIL PROTECTED]>:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Which material might that be?
> >
> > Since this doesn't work on CSS which uses both CSS and HL2 gcf files,
> I'm
> > pretty sure there is no material that you're going to find in the gcf
> files.
> >
> >
> >
> > On 1/17/07, Tony omega Sergi < [EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> it's called materials missing that you need to extract from one of
> the
> >> gcf's..
> >>
> >>
> >> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
> >> >
> >> > This has been brought up before and no explanation has even been
> >> offered.
> >> >
> >> > - Jay
> >> >
> >> >
> >> > Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>:
> >> >
> >> > > For some reason when I call UTIL_BloodStream; everything works
> fine
> >> but
> >> > the
> >> > > blood shows up as blocks of "unidentified" texture.
> >> > >
> >> > > Any one know why this might be happening or how I can fix it?
> >> > >
> >> > > Thanks
> >> > >
> >> > > _________________________________________________________________
>
> >> > > Express yourself instantly with MSN Messenger! Download today
> it's
> >> FREE!
> >> > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > > please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> >
> >> > _______________________________________________
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> archives,
> >> > please visit:
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> >> >
> >> >
> >>
> >>
> >> --
> >> -omega
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
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> >>
> >>
> > --
> >
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> >
>
>
>
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>


--
-omega




--
-omega
--

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