Can't we all just get along?
-----Original Message-----
From: Jay Croghan [mailto:[EMAIL PROTECTED]
Sent: Wednesday, January 17, 2007 12:10 PM
To: [email protected]
Subject: Re: [hlcoders] UTIL_BloodStream (I mean STREAM) (No Texture)
How about looking at the correct function; namely UTIL_BloodStream;
and forget about the materials and functions pertaining to
UTIL_BloodSpray, hows that sound?
- Jay
Quoting "Tony \omega\ Sergi" <[EMAIL PROTECTED]>:
> --
> [ Picked text/plain from multipart/alternative ]
> Also, if you look at FX_BloodSpray..
>
> here's a material!
> PMaterialHandle hMaterial = ParticleMgr()->GetPMaterial(
> "effects/blood_drop" );
>
> and even further.. for FX_BLOODSPRAY_GORE
> hMaterial = ParticleMgr()->GetPMaterial( "effects/blood_gore"
);
>
> and then for FX_BLOODSPRAY_CLOUD..
>
> hMaterial = ParticleMgr()->GetPMaterial( "effects/blood_puff"
);
>
>
> On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>>
>> g_sModelIndexBloodSpray = modelinfo->GetModelIndex
>> ("sprites/bloodspray.vmt"); // initial blood
>>
>> uhh yeah it does.
>>
>>
>> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>> >
>> > Thanks LDuke,
>> >
>> > First off "Tony omega Sergi"; it's called "not having a god damn clue
>> > before answering".
>> > Secondly, if you had bothered your tiny mind to peek at the function
>> > you would notice it doesn't reference anything to do with any
>> > materials. Try again.
>> >
>> > - Jay
>> >
>> >
>> > Quoting LDuke <[EMAIL PROTECTED]>:
>> >
>> > > --
>> > > [ Picked text/plain from multipart/alternative ]
>> > > Which material might that be?
>> > >
>> > > Since this doesn't work on CSS which uses both CSS and HL2 gcf files,
>> > I'm
>> > > pretty sure there is no material that you're going to find in the gcf
>> > files.
>> > >
>> > >
>> > >
>> > > On 1/17/07, Tony omega Sergi < [EMAIL PROTECTED]> wrote:
>> > >>
>> > >> --
>> > >> [ Picked text/plain from multipart/alternative ]
>> > >> it's called materials missing that you need to extract from one of
>> > the
>> > >> gcf's..
>> > >>
>> > >>
>> > >> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>> > >> >
>> > >> > This has been brought up before and no explanation has even been
>> > >> offered.
>> > >> >
>> > >> > - Jay
>> > >> >
>> > >> >
>> > >> > Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>:
>> > >> >
>> > >> > > For some reason when I call UTIL_BloodStream; everything works
>> > fine
>> > >> but
>> > >> > the
>> > >> > > blood shows up as blocks of "unidentified" texture.
>> > >> > >
>> > >> > > Any one know why this might be happening or how I can fix it?
>> > >> > >
>> > >> > > Thanks
>> > >> > >
>> > >> > >
_________________________________________________________________
>> >
>> > >> > > Express yourself instantly with MSN Messenger! Download today
>> > it's
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>> > >> > >
>> > >> > >
>> > >> > > _______________________________________________
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>> > >> > > please visit:
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>> > >> >
>> > >> >
>> > >> >
>> > >> > _______________________________________________
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>> > >> > please visit:
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>> > >> >
>> > >> >
>> > >>
>> > >>
>> > >> --
>> > >> -omega
>> > >> --
>> > >>
>> > >> _______________________________________________
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>> > archives,
>> > >> please visit:
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>> > >>
>> > >>
>> > > --
>> > >
>> > > _______________________________________________
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>> > >
>> > >
>> >
>> >
>> >
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>> > please visit:
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>> >
>> >
>>
>>
>> --
>> -omega
>>
>
>
>
> --
> -omega
> --
>
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>
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