--
[ Picked text/plain from multipart/alternative ]
oops, my bad. i read spray every single time ;x
and stop being so rude.
On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
>
> How about looking at the correct function; namely UTIL_BloodStream;
> and forget about the materials and functions pertaining to
> UTIL_BloodSpray, hows that sound?
>
> - Jay
>
>
> Quoting "Tony \omega\ Sergi" <[EMAIL PROTECTED]>:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Also, if you look at FX_BloodSpray..
> >
> > here's a material!
> > PMaterialHandle hMaterial = ParticleMgr()->GetPMaterial(
> > "effects/blood_drop" );
> >
> > and even further.. for FX_BLOODSPRAY_GORE
> > hMaterial = ParticleMgr()->GetPMaterial(
> "effects/blood_gore" );
> >
> > and then for FX_BLOODSPRAY_CLOUD..
> >
> > hMaterial = ParticleMgr()->GetPMaterial(
> "effects/blood_puff" );
> >
> >
> > On 1/17/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> >>
> >> g_sModelIndexBloodSpray = modelinfo->GetModelIndex
> >> ("sprites/bloodspray.vmt"); // initial blood
> >>
> >> uhh yeah it does.
> >>
> >>
> >> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
> >> >
> >> > Thanks LDuke,
> >> >
> >> > First off "Tony omega Sergi"; it's called "not having a god damn clue
> >> > before answering".
> >> > Secondly, if you had bothered your tiny mind to peek at the function
> >> > you would notice it doesn't reference anything to do with any
> >> > materials. Try again.
> >> >
> >> > - Jay
> >> >
> >> >
> >> > Quoting LDuke <[EMAIL PROTECTED]>:
> >> >
> >> > > --
> >> > > [ Picked text/plain from multipart/alternative ]
> >> > > Which material might that be?
> >> > >
> >> > > Since this doesn't work on CSS which uses both CSS and HL2 gcf
> files,
> >> > I'm
> >> > > pretty sure there is no material that you're going to find in the
> gcf
> >> > files.
> >> > >
> >> > >
> >> > >
> >> > > On 1/17/07, Tony omega Sergi < [EMAIL PROTECTED]> wrote:
> >> > >>
> >> > >> --
> >> > >> [ Picked text/plain from multipart/alternative ]
> >> > >> it's called materials missing that you need to extract from one of
> >> > the
> >> > >> gcf's..
> >> > >>
> >> > >>
> >> > >> On 1/17/07, Jay Croghan <[EMAIL PROTECTED]> wrote:
> >> > >> >
> >> > >> > This has been brought up before and no explanation has even been
> >> > >> offered.
> >> > >> >
> >> > >> > - Jay
> >> > >> >
> >> > >> >
> >> > >> > Quoting Mukkan Yhtiö <[EMAIL PROTECTED]>:
> >> > >> >
> >> > >> > > For some reason when I call UTIL_BloodStream; everything works
> >> > fine
> >> > >> but
> >> > >> > the
> >> > >> > > blood shows up as blocks of "unidentified" texture.
> >> > >> > >
> >> > >> > > Any one know why this might be happening or how I can fix it?
> >> > >> > >
> >> > >> > > Thanks
> >> > >> > >
> >> > >> > >
> _________________________________________________________________
> >> >
> >> > >> > > Express yourself instantly with MSN Messenger! Download today
> >> > it's
> >> > >> FREE!
> >> > >> > >
> http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
> >> > >> > >
> >> > >> > >
> >> > >> > > _______________________________________________
> >> > >> > > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> > > please visit:
> >> > >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >> >
> >> > >> >
> >> > >> >
> >> > >> > _______________________________________________
> >> > >> > To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> > please visit:
> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >> >
> >> > >> >
> >> > >>
> >> > >>
> >> > >> --
> >> > >> -omega
> >> > >> --
> >> > >>
> >> > >> _______________________________________________
> >> > >> To unsubscribe, edit your list preferences, or view the list
> >> > archives,
> >> > >> please visit:
> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >>
> >> > >>
> >> > > --
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > > archives, please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> > >
> >> > >
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >>
> >>
> >> --
> >> -omega
> >>
> >
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives, please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
> _______________________________________________
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> please visit:
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>
>
--
-omega
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