Im not sure what you mean by "unwrap". Are you referring to unwrapping the uvw co-ordinates?
----- Original Message ----- From: "James Fletcher" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, February 06, 2007 12:22 AM Subject: Re: [hlcoders] Decal Bug :( Minh wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I'm having a glitch with the decals system. It seems decals show up fine on models with a single texture but models that use more than 1 texture will not display the decals properly. The problem is much easier explained with the following pics This is what it looks like when I shoot a model that has only 1 texture. http://www3.telus.net/public/a6a91102/decal_bug.jpg This is what happens when I shoot my car which uses multiple textures http://www3.telus.net/public/a6a91102/decal_bug2.jpg Is anyone else experiencing this bug with multi textured models? I should also mention that the decal that I'm using is a "VertexLitGeneric" material and not the more common "Unlitgeneric". -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
That's really strange; why didn't you do an unwrap? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

