Minh wrote:
Im not sure what you mean by "unwrap". Are you referring to unwrapping
the
uvw co-ordinates?

----- Original Message -----
From: "James Fletcher" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, February 06, 2007 12:22 AM
Subject: Re: [hlcoders] Decal Bug :(


Minh wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I'm having a glitch with the decals system. It seems decals show up fine
on models with a single texture but models that use more than 1 texture
will not display the decals properly. The problem is much easier
explained
with the following pics

This is what it looks like when I shoot a model that has only 1 texture.
http://www3.telus.net/public/a6a91102/decal_bug.jpg


This is what happens when I shoot my car which uses multiple textures
http://www3.telus.net/public/a6a91102/decal_bug2.jpg


Is anyone else experiencing this bug with multi textured models?
I should also mention that the decal that I'm using is a
"VertexLitGeneric" material and not the more common "Unlitgeneric".

--


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That's really strange; why didn't you do an unwrap?


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Yeah although you probably did? Sorry.


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