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i have that same problem.

but the model i have it on, only has one material..


On 2/6/07, Minh <[EMAIL PROTECTED]> wrote:
>
> Im not sure what you mean by "unwrap". Are you referring to unwrapping the
> uvw co-ordinates?
>
> ----- Original Message -----
> From: "James Fletcher" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, February 06, 2007 12:22 AM
> Subject: Re: [hlcoders] Decal Bug :(
>
>
> Minh wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm having a glitch with the decals system. It seems decals show up fine
> > on models with a single texture but models that use more than 1 texture
> > will not display the decals properly. The problem is much easier
> explained
> > with the following pics
> >
> > This is what it looks like when I shoot a model that has only 1 texture.
> > http://www3.telus.net/public/a6a91102/decal_bug.jpg
> >
> >
> > This is what happens when I shoot my car which uses multiple textures
> > http://www3.telus.net/public/a6a91102/decal_bug2.jpg
> >
> >
> > Is anyone else experiencing this bug with multi textured models?
> > I should also mention that the decal that I'm using is a
> > "VertexLitGeneric" material and not the more common "Unlitgeneric".
> >
> > --
> >
> >
> > _______________________________________________
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> >
> >
> >
> That's really strange; why didn't you do an unwrap?
>
>
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--
-omega
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