-- [ Picked text/plain from multipart/alternative ] i have that same problem.
but the model i have it on, only has one material.. On 2/6/07, Minh <[EMAIL PROTECTED]> wrote: > > Im not sure what you mean by "unwrap". Are you referring to unwrapping the > uvw co-ordinates? > > ----- Original Message ----- > From: "James Fletcher" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, February 06, 2007 12:22 AM > Subject: Re: [hlcoders] Decal Bug :( > > > Minh wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm having a glitch with the decals system. It seems decals show up fine > > on models with a single texture but models that use more than 1 texture > > will not display the decals properly. The problem is much easier > explained > > with the following pics > > > > This is what it looks like when I shoot a model that has only 1 texture. > > http://www3.telus.net/public/a6a91102/decal_bug.jpg > > > > > > This is what happens when I shoot my car which uses multiple textures > > http://www3.telus.net/public/a6a91102/decal_bug2.jpg > > > > > > Is anyone else experiencing this bug with multi textured models? > > I should also mention that the decal that I'm using is a > > "VertexLitGeneric" material and not the more common "Unlitgeneric". > > > > -- > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > That's really strange; why didn't you do an unwrap? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

