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i didn't make any new decals.. it's all valve's decals


On 2/6/07, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I've had this before. There's an extra section in the decals material I
> think.. you have to define a seperate decal material to be applied to
> models
> or something. I don't remember exactly - I just copied one of Valve's
> decals.
>
> garry
>
>
> On 2/6/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > i have that same problem.
> >
> > but the model i have it on, only has one material..
> >
> >
> > On 2/6/07, Minh <[EMAIL PROTECTED]> wrote:
> > >
> > > Im not sure what you mean by "unwrap". Are you referring to unwrapping
> > the
> > > uvw co-ordinates?
> > >
> > > ----- Original Message -----
> > > From: "James Fletcher" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Tuesday, February 06, 2007 12:22 AM
> > > Subject: Re: [hlcoders] Decal Bug :(
> > >
> > >
> > > Minh wrote:
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I'm having a glitch with the decals system. It seems decals show up
> > fine
> > > > on models with a single texture but models that use more than 1
> > texture
> > > > will not display the decals properly. The problem is much easier
> > > explained
> > > > with the following pics
> > > >
> > > > This is what it looks like when I shoot a model that has only 1
> > texture.
> > > > http://www3.telus.net/public/a6a91102/decal_bug.jpg
> > > >
> > > >
> > > > This is what happens when I shoot my car which uses multiple
> textures
> > > > http://www3.telus.net/public/a6a91102/decal_bug2.jpg
> > > >
> > > >
> > > > Is anyone else experiencing this bug with multi textured models?
> > > > I should also mention that the decal that I'm using is a
> > > > "VertexLitGeneric" material and not the more common "Unlitgeneric".
> > > >
> > > > --
> > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > > >
> > > That's really strange; why didn't you do an unwrap?
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
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> > > please visit:
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> > >
> > >
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
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> > please visit:
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> >
> >
> --
>
> _______________________________________________
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> please visit:
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>
>


--
-omega
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