-- [ Picked text/plain from multipart/alternative ] I've had this before. There's an extra section in the decals material I think.. you have to define a seperate decal material to be applied to models or something. I don't remember exactly - I just copied one of Valve's decals.
garry On 2/6/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > i have that same problem. > > but the model i have it on, only has one material.. > > > On 2/6/07, Minh <[EMAIL PROTECTED]> wrote: > > > > Im not sure what you mean by "unwrap". Are you referring to unwrapping > the > > uvw co-ordinates? > > > > ----- Original Message ----- > > From: "James Fletcher" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Tuesday, February 06, 2007 12:22 AM > > Subject: Re: [hlcoders] Decal Bug :( > > > > > > Minh wrote: > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I'm having a glitch with the decals system. It seems decals show up > fine > > > on models with a single texture but models that use more than 1 > texture > > > will not display the decals properly. The problem is much easier > > explained > > > with the following pics > > > > > > This is what it looks like when I shoot a model that has only 1 > texture. > > > http://www3.telus.net/public/a6a91102/decal_bug.jpg > > > > > > > > > This is what happens when I shoot my car which uses multiple textures > > > http://www3.telus.net/public/a6a91102/decal_bug2.jpg > > > > > > > > > Is anyone else experiencing this bug with multi textured models? > > > I should also mention that the decal that I'm using is a > > > "VertexLitGeneric" material and not the more common "Unlitgeneric". > > > > > > -- > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > That's really strange; why didn't you do an unwrap? > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > -omega > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

