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I've had this before. There's an extra section in the decals material I
think.. you have to define a seperate decal material to be applied to models
or something. I don't remember exactly - I just copied one of Valve's
decals.

garry


On 2/6/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> i have that same problem.
>
> but the model i have it on, only has one material..
>
>
> On 2/6/07, Minh <[EMAIL PROTECTED]> wrote:
> >
> > Im not sure what you mean by "unwrap". Are you referring to unwrapping
> the
> > uvw co-ordinates?
> >
> > ----- Original Message -----
> > From: "James Fletcher" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Tuesday, February 06, 2007 12:22 AM
> > Subject: Re: [hlcoders] Decal Bug :(
> >
> >
> > Minh wrote:
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I'm having a glitch with the decals system. It seems decals show up
> fine
> > > on models with a single texture but models that use more than 1
> texture
> > > will not display the decals properly. The problem is much easier
> > explained
> > > with the following pics
> > >
> > > This is what it looks like when I shoot a model that has only 1
> texture.
> > > http://www3.telus.net/public/a6a91102/decal_bug.jpg
> > >
> > >
> > > This is what happens when I shoot my car which uses multiple textures
> > > http://www3.telus.net/public/a6a91102/decal_bug2.jpg
> > >
> > >
> > > Is anyone else experiencing this bug with multi textured models?
> > > I should also mention that the decal that I'm using is a
> > > "VertexLitGeneric" material and not the more common "Unlitgeneric".
> > >
> > > --
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> > >
> > That's really strange; why didn't you do an unwrap?
> >
> >
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> >
> >
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> >
> >
>
>
> --
> -omega
> --
>
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