That isn't a bug for gods sake.
Since pre-1.6 you could always type "stopsound" into your console and
stop all ambient sounds. It's people like you that are the reason
cl_restrict_server_commands exists.
- Jay
Quoting Ratman2000 <[EMAIL PROTECTED]>:
Hello,
so i have tested it out...
But we cant use it becouse we cant execute it by server plugins becouse
cl_restrict_server_commands is set to 1 as default....
And its possible to stop ambient sounds with that function so player can get
an
advantage becouse they can hear all better than an "normal" player...
As example:
we play on an loudness map with ambient sound... you cant hear me... i have
binded
snd_restart to an button and press it... so my sounds system gets reloaded
and i dont have ambient sound now... so i can hear sounds, what you dont
hear... i think this is an bug from the system!
i hope thats it get fixed!
With friendly Reguars
Ratman2000
----- Original Message -----
From: "Ratman2000" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, February 22, 2007 8:24 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
Hello,
hmm this sounds nice!
But is snd_restart executable by Server Plugins?
Just with the Helpers or have we call it client sied?
Thanks for your replay!
With friendly Reguards
Ratman2000
----- Original Message -----
From: "Daniel" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, February 22, 2007 8:09 AM
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
--
[ Picked text/plain from multipart/alternative ]
I found out that snd_restart in console will make sounds work that you
just
downloaded.
On 2/21/07, Ratman2000 <[EMAIL PROTECTED]> wrote:
Hello Yahn,
thank you :)
With friendly reguards
Ratman2000
----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 21, 2007 8:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?
Sure
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Wednesday, February 21, 2007 11:07 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
Hello Yahn,
ok :'(
Can you inform us over this tread, when you have found this bug?
Thanks from germany!
With friendly Reguards
Ratman2000
----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 21, 2007 7:53 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?
Not yet that I'm aware of
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ratman2000
Sent: Wednesday, February 21, 2007 10:45 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
Hello Yahn,
is there somthing corrected in the next update? :)
Thanks!
With friendly reguards
Ratman2000
----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, February 20, 2007 4:30 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?
I remember looking at something like this a while back. I'll take
another look for you guys and see what's up.
Yahn
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jay
Croghan
Sent: Monday, February 19, 2007 1:20 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
This has been a bug since CS:S was released and they have verified
it's a bug. We were told over a year ago that it would take some
major
engine updates and that it would be rolled out within a few months.
As
usual though the time line was a little underestimated and we are
still sitting here using a broken interface.
The worst part about it is trying to test new
materials/models/sounds,
because I have to restart my client after the download to verify it
as
a success.
Valve: Any updates on this issue? It can't be too hard to change one
line of code to close the file handle on the client after you write
the file can it?
- Jay
Quoting Ratman2000 <[EMAIL PROTECTED]>:
Hello,
i have integrated in my CS:S Server Plugin an function to add
Custom
Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...
When i first time connect to the server, all content gets
downloaded...
Then when i play the sounds by using:
MRecipientFilter Filter;
Filter.AddPlayer( i );
Filter.MakeReliable();
EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds->0.7, 0,
0, 100, &Origin );
The sound file dont get played...
When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...
Who is the problem? Is it an Engine bug? Is there a workaround?
Please help!
With friendly reguards
Ratman2000
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