Thanks - can that internal value be exported somehow?  
bf_write::GetNumBitsLeft() doesn't seem to know about it, for instance, and 
thinks the limit is much higher.

The first 3 bytes of bf_read::m_pData always contain some seemingly somewhat 
random bytes of data, although if I recall correctly the first two were always 
0x17 and 0x03 or something like that.  bf_read::Read*() ignore those first few 
bytes because the m_iCurBit data member always starts out just past those bytes 
at 24 or so, so the API functions correctly from that perspective.  It's just a 
concern that that extra data might steal at random from the 255 limit.

At 2007/03/04 02:03 PM, Yahn Bernier wrote:
>The internal #define is 255 characters.
>Not sure what the 3 bytes of overhead is.  Are you saying that when you
>parse a message out of the bf_read, you have to discard the first three
>bytes, or that the payload is only 252 bytes or less?
>
>Yahn
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of
>[EMAIL PROTECTED]
>Sent: Sunday, March 04, 2007 10:33 AM
>To: [email protected]
>Subject: Re: [hlcoders] DLL_MessageEnd: Refusing to send user message %s
>of %d bytes to client, user message size limit is 255 bytes
>
>I worked around this issue by implementing a queue system which sends a
>max of X bytes in each user message per server frame, along with client
>functionality to collect all the tiny messages and reassemble the
>original larger message.
>
>There also seems to be 3 bytes of overhead at the beginning of bf_read
>data buffer.  So seemingly the max size available to the user is 252,
>not 255?  Those 3 bytes are unreferenced in the SDK as far as I can
>tell, and seem to be internal to the closed-source size of things.
>
>I chose "200" for X to be safe since the 255 limit is seemingly
>undocumented, and the scary extra bytes at the beginning might possibly
>change at any time.  It'd be nice if someone (Valve?) would confirm what
>the max value really is, and/or what constant to use for the max size.
>
>
>At 2007/03/03 11:54 PM, you wrote:
>>Well in this particular case I am sending an arbitrarily-sized list of
>RPG character related data to the user.  Any fixed limit would be
>undesirable.  A larger limit (4K) would be acceptable, since, in
>practice the maximum amount of data is probably about 1K.
>>
>>As I understand it, the string tables are sent to all clients.  I don't
>want to spam every client with this data, since it's only useful to the
>client that it's directed at.
>>
>>At 2007/03/03 11:31 PM, LDuke wrote:
>>>--
>>>[ Picked text/plain from multipart/alternative ] What kind of user
>>>message is this?
>>>
>>>The MOTD messages are limited to 255 bytes for TYPE_TEXT. To use more
>>>than that, you have to add the text to be displayed to the string
>>>tables and use TYPE_INDEX (this method has a limit of around 4kb).
>>>
>>>On 3/3/07, [EMAIL PROTECTED]
>>><[EMAIL PROTECTED]>
>>>wrote:
>>>>
>>>> Whenever an attempt is made to send anything but the very smallest
>>>> of user messages, the following error occurs:
>>>>
>>>> DLL_MessageEnd:  Refusing to send user message %s of %d bytes to
>>>> client, user message size limit is 255 bytes
>>>>
>>>> It doesn't have anything to do with the usermessages->Register
>>>> specified limit.  It also seems completely unrelated to the value
>>>> the bf_write::GetNumBytesLeft reports, which is typically in the
>>>> 2600 range or so.  So the question is, where is this number coming
>>>> from, and can it be increased?
>>>>
>>>> _______________________________________________
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>>>>
>>>--
>>>
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>>
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