-- [ Picked text/plain from multipart/alternative ] The ony place the CBlue pointer is is inside a comment so it doesn't exist, and then it has a null value since it is not being initialized, so even if you uncommented it your mod would crash.
There's a redefinition: flagblue.h -> class CFlagBlue : public CItem flagblue.cpp ->class CFlagBlue : public CItem again You edit the compile, compile new dlls, and place the new dlls in your mod folder. Then you place the models, sounds and stuff on their respective folders. Then you edit your mod's fgd, load hammer, place your new entities and compile the map. The fgd is just so hammer allows you to place the entities so later your dlls can load them from the map. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

