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The ony place the CBlue pointer is is inside a comment so it doesn't exist,
and then it has a null value since it is not being initialized, so even if
you uncommented it your mod would crash.

There's a redefinition:
flagblue.h -> class CFlagBlue : public CItem
flagblue.cpp ->class CFlagBlue : public CItem again

You edit the compile, compile new dlls, and place the new dlls in your mod
folder. Then you place the models, sounds and stuff on their respective
folders. Then you edit your mod's fgd, load hammer, place your new entities
and compile the map. The fgd is just so hammer allows you to place the
entities so later your dlls can load them from the map.
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