Hey,

I encountered some problems with my code and would ask any of you for some
help.

I've been trying to implement a CTF mode lately on following basis:
-we got ctf_flag model entity that can be carried, gets you points,etc.
-we got ctf_flagspawn brush entity, which handles flag respawns, point
handling, etc.

Yet after some work I did get some problems - I bet most of them seem easy
to solve for you, but sorry for my lack of knowledge - I've been working
in C whole my life and this is my first big C++ project ;-) Since the code
is quite long, I've decided to use paste place rather than extremely long
messages.

ctf_flagblue.cpp - http://rafb.net/p/EqW6Gm37.html
ctf_flagblue.h - http://rafb.net/p/UZg80h26.html
ctf_flagspawn.cpp - http://rafb.net/p/qCPkyB22.html

Problems I get:
- using CBlue->Respawn() in ctf_flagspawn.cpp gives me some compile
errors, is there something I do bad about initializing it?
- putting prototypes of class in ctf_flagblue.h gives me many compile
errors aswell (about class redefinition, etc.), I followed the way other
CItems are headered, still no luck though
- do I need to put the code somewhere in the standard HL2 files or simply
putting an FGD entry in Hammer is enough?

Again, sorry for my stupidity and thanks in advance :P

Regards,
Emiel Regis
The New Era team


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