-- [ Picked text/plain from multipart/alternative ] ----- Original Message ----- From: "Christian Wolfgang" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, May 20, 2007 1:43 PM Subject: Re: [hlcoders] Rotating a player
> -- > [ Picked text/plain from multipart/alternative ] > I got the view working, but how do I rotate the actual model in Source? So > it fits to the view? Now the players on ceiling walks upside down. Very > crazy. > You need to go to "player_command.cpp" and edit the function CPlayerMove::SetupMove Also, on the client side, you need to edit "prediction.cpp" and find the corresponding function CPrediction::SetupMove These two functions handle player input and you can arbitrarily set the player's angles by ignoring the player input and forcing the angle to whatever you want. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

