-- [ Picked text/plain from multipart/alternative ] I got the view working, but how do I rotate the actual model in Source? So it fits to the view? Now the players on ceiling walks upside down. Very crazy.
Thanks in advance, Wolfgang On 10/05/07, Christian Wolfgang <[EMAIL PROTECTED]> wrote: > > Thanks! > > It is not axis aligned movement, but i'll give it a try. > > Thank you for the help, > > Wolfgang > > On 09/05/07, Ben Everett <[EMAIL PROTECTED]> wrote: > > > > What may help you with that is changing the view vectors (i.e. what is > > forward, up, and right). > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > [EMAIL PROTECTED] > > Sent: Wednesday, May 09, 2007 1:23 PM > > To: [email protected] > > Subject: Re: [hlcoders] Rotating a player > > > > Yes that's possible, I've already done it for our wallwalking, you just > > need to transform the input to the new orientation, then apply the > > player's input, and transform it back to world. > > > > However, as I pointed out in an earlier topic, the real difficulty is to > > have the movement code oriented randomly. The movement is based on > > shapecasts, and in Source only axis-aligned box casts are possible. If > > you > > want to be able to walk on surfaces that are not axis-aligned, that > > introduces additional difficulties ( working on them as we 'speak' ). If > > > > you limit your movement to axis-aligned surfaces or do not wish to walk > > on > > surfaces in the new orientation, there's no difficulty really. > > > > -- Maarten > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi! Thanks for the fast reply. > > > > > > I'm actually looking for a way to rotate the players coordinate > > system. > > > To be more concrete, I'm building a world with a changing gravity and > > the > > > player should rotate relative to it. > > > I'm not sure if I am using the right terms, but I think it must be the > > > players coordinate system that needs to be rotated. > > > > > > Thanks, > > > > > > Wolfgang > > > > > > On 09/05/07, Minh <[EMAIL PROTECTED]> wrote: > > >> > > >> -- > > >> [ Picked text/plain from multipart/alternative ] > > >> Yes, this is possible. You need to go to "player_command.cpp" and > > edit > > >> > > >> CPlayerMove::SetupMove > > >> > > >> Also, on the client side, you need to edit "prediction.cpp" and find > > the > > >> corresponding function > > >> > > >> CPrediction::SetupMove > > >> > > >> > > >> These two functions handle player input and you can arbitrarily set > > the > > >> player's angles by ignoring the player input and forcing the angle to > > >> whatever you want. > > >> > > >> > > >> > > >> ----- Original Message ----- > > >> From: "Christian Wolfgang" <[EMAIL PROTECTED]> > > >> To: < [email protected]> > > >> Sent: Wednesday, May 09, 2007 12:40 AM > > >> Subject: [hlcoders] Rotating a player > > >> > > >> > > >> > -- > > >> > [ Picked text/plain from multipart/alternative ] > > >> > Hi. > > >> > > > >> > Is it possible to rotate a player in-game arbitrarily? And is it > > >> possible > > >> > to > > >> > have the mouse direction rotated as well? I've been trying to use > > >> > SetAbsAngles, but it has no effect on players. > > >> > > > >> > Thanks, > > >> > > > >> > Wolfgang > > >> > -- > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > > archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > > >> > > > >> > > >> -- > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > __________ NOD32 2108 (20070312) Information __________ > > > > This message was checked by NOD32 antivirus system. > > http://www.eset.com > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

