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setmodelwidthscale.

you'll need to modify the code on the client that uses it though, so that it
will also scale Z.
oh and change the network table so it doesn't get clamped at 1.0 if you
wanted to make it bigger for example.
just remember, don't do it on anything you need vphysics for ;)

On 6/30/07, Drak <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
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> I'm trying to resize models 'dynamically' just for a simple rendering
> effect.
> But.. like in the HL1 SDK, all you had todo was change some stuff around
> in the function that loads the model.
> Is there a function in source that is basicly the same?
> (Some function that calls before the model in rendered onto the screen)
>
> I was looking through "studio.cpp" which seams that it's possable todo
> there, but does anyone have any ideas?
> --
>
>
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--
-omega
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