Are you resizing the attachments as well?

Adam


--- Justin Krenz <[EMAIL PROTECTED]> wrote:

> Has anyone tried this on player models?  I'm messing
> with it right now,
> and only the midsection of the model appears to be
> changing in size.
>
> Tony "omega" Sergi wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > void C_BaseAnimating::ApplyBoneMatrixTransform(
> matrix3x4_t& transform )
> >
> >
> > On 7/1/07, Drak <[EMAIL PROTECTED]> wrote:
> >> Nice, thanks. But as for scaling Z, i'm not so
> sure about. Iv looked up
> >> every function i could find dealing with the
> width setting, but I can't
> >> track down were it actually does the rendering
> for the scale.
> >> ----- Original Message -----
> >> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> >> To: <hlcoders@list.valvesoftware.com>
> >> Sent: Saturday, June 30, 2007 11:57 PM
> >> Subject: Re: [hlcoders] Resizing models
> dynamically?
> >>
> >>
> >>> --
> >>> [ Picked text/plain from multipart/alternative ]
> >>> setmodelwidthscale.
> >>>
> >>> you'll need to modify the code on the client
> that uses it though, so
> >> that
> >>> it
> >>> will also scale Z.
> >>> oh and change the network table so it doesn't
> get clamped at 1.0 if you
> >>> wanted to make it bigger for example.
> >>> just remember, don't do it on anything you need
> vphysics for ;)
> >>>
> >>> On 6/30/07, Drak <[EMAIL PROTECTED]> wrote:
> >>>> This is a multi-part message in MIME format.
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative
> ]
> >>>> I'm trying to resize models 'dynamically' just
> for a simple rendering
> >>>> effect.
> >>>> But.. like in the HL1 SDK, all you had todo was
> change some stuff
> >> around
> >>>> in the function that loads the model.
> >>>> Is there a function in source that is basicly
> the same?
> >>>> (Some function that calls before the model in
> rendered onto the screen)
> >>>>
> >>>> I was looking through "studio.cpp" which seams
> that it's possable todo
> >>>> there, but does anyone have any ideas?
> >>>> --
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
> >>>>
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>
> >>> --
> >>> -omega
> >>> --
> >>>
> >>> _______________________________________________
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> view the list archives,
> >>> please visit:
> >>>
>
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> >>>
> >>
> >> _______________________________________________
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> >> please visit:
> >>
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
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> view the list archives, please visit:
> >
>
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> >
> >
>
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>


--------
Owner Nigredo Studios http://www.nigredostudios.com



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