Are you resizing the attachments as well? Adam
--- Justin Krenz <[EMAIL PROTECTED]> wrote: > Has anyone tried this on player models? I'm messing > with it right now, > and only the midsection of the model appears to be > changing in size. > > Tony "omega" Sergi wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > void C_BaseAnimating::ApplyBoneMatrixTransform( > matrix3x4_t& transform ) > > > > > > On 7/1/07, Drak <[EMAIL PROTECTED]> wrote: > >> Nice, thanks. But as for scaling Z, i'm not so > sure about. Iv looked up > >> every function i could find dealing with the > width setting, but I can't > >> track down were it actually does the rendering > for the scale. > >> ----- Original Message ----- > >> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > >> To: <hlcoders@list.valvesoftware.com> > >> Sent: Saturday, June 30, 2007 11:57 PM > >> Subject: Re: [hlcoders] Resizing models > dynamically? > >> > >> > >>> -- > >>> [ Picked text/plain from multipart/alternative ] > >>> setmodelwidthscale. > >>> > >>> you'll need to modify the code on the client > that uses it though, so > >> that > >>> it > >>> will also scale Z. > >>> oh and change the network table so it doesn't > get clamped at 1.0 if you > >>> wanted to make it bigger for example. > >>> just remember, don't do it on anything you need > vphysics for ;) > >>> > >>> On 6/30/07, Drak <[EMAIL PROTECTED]> wrote: > >>>> This is a multi-part message in MIME format. > >>>> -- > >>>> [ Picked text/plain from multipart/alternative > ] > >>>> I'm trying to resize models 'dynamically' just > for a simple rendering > >>>> effect. > >>>> But.. like in the HL1 SDK, all you had todo was > change some stuff > >> around > >>>> in the function that loads the model. > >>>> Is there a function in source that is basicly > the same? > >>>> (Some function that calls before the model in > rendered onto the screen) > >>>> > >>>> I was looking through "studio.cpp" which seams > that it's possable todo > >>>> there, but does anyone have any ideas? > >>>> -- > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or > view the list archives, > >>>> please visit: > >>>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>> > >>> -- > >>> -omega > >>> -- > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or > view the list archives, > >>> please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or > view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > -omega > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Owner Nigredo Studios http://www.nigredostudios.com ____________________________________________________________________________________Ready for the edge of your seat? Check out tonight's top picks on Yahoo! TV. http://tv.yahoo.com/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders