-- [ Picked text/plain from multipart/alternative ] void C_BaseAnimating::ApplyBoneMatrixTransform( matrix3x4_t& transform )
On 7/1/07, Drak <[EMAIL PROTECTED]> wrote: > > Nice, thanks. But as for scaling Z, i'm not so sure about. Iv looked up > every function i could find dealing with the width setting, but I can't > track down were it actually does the rendering for the scale. > ----- Original Message ----- > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Saturday, June 30, 2007 11:57 PM > Subject: Re: [hlcoders] Resizing models dynamically? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > setmodelwidthscale. > > > > you'll need to modify the code on the client that uses it though, so > that > > it > > will also scale Z. > > oh and change the network table so it doesn't get clamped at 1.0 if you > > wanted to make it bigger for example. > > just remember, don't do it on anything you need vphysics for ;) > > > > On 6/30/07, Drak <[EMAIL PROTECTED]> wrote: > >> > >> This is a multi-part message in MIME format. > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> I'm trying to resize models 'dynamically' just for a simple rendering > >> effect. > >> But.. like in the HL1 SDK, all you had todo was change some stuff > around > >> in the function that loads the model. > >> Is there a function in source that is basicly the same? > >> (Some function that calls before the model in rendered onto the screen) > >> > >> I was looking through "studio.cpp" which seams that it's possable todo > >> there, but does anyone have any ideas? > >> -- > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > > > > -- > > -omega > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

