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void C_BaseAnimating::ApplyBoneMatrixTransform( matrix3x4_t& transform )


On 7/1/07, Drak <[EMAIL PROTECTED]> wrote:
>
> Nice, thanks. But as for scaling Z, i'm not so sure about. Iv looked up
> every function i could find dealing with the width setting, but I can't
> track down were it actually does the rendering for the scale.
> ----- Original Message -----
> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Saturday, June 30, 2007 11:57 PM
> Subject: Re: [hlcoders] Resizing models dynamically?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > setmodelwidthscale.
> >
> > you'll need to modify the code on the client that uses it though, so
> that
> > it
> > will also scale Z.
> > oh and change the network table so it doesn't get clamped at 1.0 if you
> > wanted to make it bigger for example.
> > just remember, don't do it on anything you need vphysics for ;)
> >
> > On 6/30/07, Drak <[EMAIL PROTECTED]> wrote:
> >>
> >> This is a multi-part message in MIME format.
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> I'm trying to resize models 'dynamically' just for a simple rendering
> >> effect.
> >> But.. like in the HL1 SDK, all you had todo was change some stuff
> around
> >> in the function that loads the model.
> >> Is there a function in source that is basicly the same?
> >> (Some function that calls before the model in rendered onto the screen)
> >>
> >> I was looking through "studio.cpp" which seams that it's possable todo
> >> there, but does anyone have any ideas?
> >> --
> >>
> >>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
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>
>


--
-omega
--

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