-- [ Picked text/plain from multipart/alternative ] I think its because its so comprehensive more than anything. With everything in the SDK we can pretty much do almost anything we want - its a hell of alot more comprehensive than most (if any other) SDK around. As Jed said, its not the faint hearted, and it does take a bit of time to get used to everything - the structure and organisation of the files. I agree that the folders could be structured better, but thats about the only thing. If you're concerned about not being able to track functions back or find stuff, then just grab yourself some tools and take a bit of time to learn it.
On 7/18/07, Minh <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I think part of it may have something to do with the fact that there > were more programmers working on the Source SDK than the Doom3 engine. > When > there's so many people working on the same piece of code, things can get a > little disjointed and inconsistent. > I havent touched Doom3 script so I can't compare but aside from > removing > these duplicate functions ( I cannot name any off the top of my head ), > what > else can do you think can be done to clean up the code? combine several > source files into one? > > > > ----- Original Message ----- > From: "Mukkan Yhtiö" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, July 17, 2007 6:44 PM > Subject: [hlcoders] Unorganised Code > > > > Look I don't want to be rude, but... > > > > Is it just me or is the HL2:DM SDK the most ugly, unorganised shit > you've > > seen in a while? > > > > I mean im comparison to the Doom 3 engine, and well Doom 3 is more > script > > orientated but someone could have organised the mass of source files a > > little better in the HL2:DM SDK. > > > > I'm basically looking at a mountain of source files with no idea at all > > where to start, infact I spend more time trawling through source file > > after > > source file mapping it all in my head then actual development on a > > modification. > > > > I've found duplicate functions more than once in the code, where it > looks > > like one person has created a function to do something without realising > a > > similar function already existed. > > > > If I want to workout how something works in the SDK, I have to go though > > layers of functions and source files and... Forget it. > > > > What do you think? > > > > _________________________________________________________________ > > Express yourself instantly with MSN Messenger! Download today it's FREE! > > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

