-- [ Picked text/plain from multipart/alternative ] I think you are rude. Leave that to the forums. In here ask direct questions. If you want to learn where to go for information on the HL2:DM SDK ask for it.
----- Original Message ---- From: Mukkan Yhtiö <[EMAIL PROTECTED]> To: [email protected] Sent: Tuesday, July 17, 2007 9:44:20 PM Subject: [hlcoders] Unorganised Code Look I don't want to be rude, but... Is it just me or is the HL2:DM SDK the most ugly, unorganised shit you've seen in a while? I mean im comparison to the Doom 3 engine, and well Doom 3 is more script orientated but someone could have organised the mass of source files a little better in the HL2:DM SDK. I'm basically looking at a mountain of source files with no idea at all where to start, infact I spend more time trawling through source file after source file mapping it all in my head then actual development on a modification. I've found duplicate functions more than once in the code, where it looks like one person has created a function to do something without realising a similar function already existed. If I want to workout how something works in the SDK, I have to go though layers of functions and source files and... Forget it. What do you think? _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

